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m (→Advantages: worn overloaded items heat you up even with 100 heat res) |
(→Disadvantages: cold/heat res) |
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Line 88: | Line 88: | ||
* Few locations in the game have a high enough ambient temperature to counteract the Quickness debuff, let alone increase Quickness beyond 100 | * Few locations in the game have a high enough ambient temperature to counteract the Quickness debuff, let alone increase Quickness beyond 100 | ||
* A significant Quickness bonus can't be attained even at extremely high temperatures | * A significant Quickness bonus can't be attained even at extremely high temperatures | ||
* Most sources of cold [[resistance]] (which is very desirable with this defect) also provide an equal amount of heat resistance (which makes purposefully increasing the character's temperature harder) | |||
* Can synergize poorly with {{favilink id|Hoarshroom}} overdose, {{favilink|Freeze ray|}}, [[Freezing]] weapons, close range use of {{favilink|Cryokinesis}} or the {{favilink|Freezing Ray}} mutation | * Can synergize poorly with {{favilink id|Hoarshroom}} overdose, {{favilink|Freeze ray|}}, [[Freezing]] weapons, close range use of {{favilink|Cryokinesis}} or the {{favilink|Freezing Ray}} mutation | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
edits