Trash: Difference between revisions

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4 bytes added ,  20:43, 16 June 2022
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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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Piles of {{name}} are practically ubiquitous throughout Qud. While of little monetary value on their own, they are extremely valuable in combination with the [[Scavenger]] and [[Trash Divining]] skills, which transform them into items and secrets, respectively. A single act of rifling through trash has the potential to yield both an item and a secret, if the rifler has the appropriate skills.{{Code Reference | class = Garbage | method = AttemptRifle | name = "attempt-rifle-method"}}
Piles of {{name}} are practically ubiquitous throughout Qud. While of little monetary value on their own, they are extremely valuable in combination with the [[Scavenger]] and [[Trash Divining]] skills, which transform them into items and [[secret]]s, respectively. A single act of rifling through trash has the potential to yield both an item and a secret, if the rifler has the appropriate skills.{{Code Reference | class = Garbage | method = AttemptRifle | name = "attempt-rifle-method"}}


The depth at which a given pile of trash first appears{{Code Reference | class = Garbage | method = HandleEvent(EnteredCellEvent)}} determines what tier of items are likely to be found from rifling through it.<ref name="attempt-rifle-method" />. The item tier is calculated as '''Depth / 4''' rounded down, with a minimum value of 1 and a maximum value of 8.
The depth at which a given pile of trash first appears{{Code Reference | class = Garbage | method = HandleEvent(EnteredCellEvent)}} determines what tier of items are likely to be found from rifling through it.<ref name="attempt-rifle-method" />. The item tier is calculated as '''Depth / 4''' rounded down, with a minimum value of 1 and a maximum value of 8.

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