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| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | energyammoloader = yes | realitydistortionbased = yes | leakswhenbroken = 10-20}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | energyammoloader = yes | realitydistortionbased = yes | leakswhenbroken = 10-20}} | ||
| inheritingfrom = BasePistol | | inheritingfrom = BasePistol | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|Items|Blood-Gradient Hand Vacuum}} </br>{{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} | ||
| unidentifiedimage = bloodgradient hand vacuum unidentified.png | | unidentifiedimage = bloodgradient hand vacuum unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = pistol | | unidentifiedaltname = pistol | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods | ||
| desc = Blood sieved of chunky pieces sloshes around a cannister of tetraxenonoglass | | desc = Blood sieved of chunky pieces sloshes around a cannister of tetraxenonoglass. Vacuum pressure sucks air in through the barrel, and slits on the slide stop vent a metronomic belch. | ||
{{Qud shader|rules|{{(}}Weapon Class: Pistol | {{Qud shader|rules|{{(}}Weapon Class: Pistol | ||
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{{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | {{Qud shader|rules|{{(}}Compute power on the local lattice decreases the time needed for this item to generate ammunition.{{)}}}} | ||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0.203. | | gameversion = 2.0.203.49 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |