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(tested in game to be the case on 203.56) Tag: Reverted |
Tags: Rollback Reverted |
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| not applicable | | not applicable | ||
| not applicable | | not applicable | ||
| | | not applicable | ||
|- | |- | ||
| Hardcoded organic limbs | | Hardcoded organic limbs | ||
| {{favilink|Horns | | {{favilink|Horns}}, {{favilink|Fork-horned helm|plural}}, and lower limbs from {{favilink|Multiple Arms}}<sup>2</sup>. | ||
| | | | ||
'''Horns | '''Horns''' and '''fork-horned helms''': 20% {{Code Reference | class = HornsProperties | method = FireEvent}} | ||
</br>'''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = GetAttackChance}} | </br>'''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = GetAttackChance}} | ||
| no | | no | ||
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| yes | | yes | ||
|- | |- | ||
| Hardcoded | | Hardcoded robotic limbs | ||
| Arms granted by {{favilink|helping hands}}. | | Arms granted by {{favilink|helping hands}}. | ||
| 8% {{Code Reference | class = HelpingHands | method = FireEvent | case = "AttackerQueryWeaponSecondaryAttackChance"}} | | 8% {{Code Reference | class = HelpingHands | method = FireEvent | case = "AttackerQueryWeaponSecondaryAttackChance"}} | ||
| | | no | ||
| no {{Code Reference | namespace = XRL.World.Parts.Skill | class = Jab}} | | no {{Code Reference | namespace = XRL.World.Parts.Skill | class = Jab}} | ||
| yes | | yes | ||
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<small> | <small> | ||
# This assumes that the limb is wielding a short blade | # This assumes that the limb is wielding a short blade | ||
# {{favilink|Beak}} and {{favilink|Hooks for feet}} would normally work this way as well, but they currently make no offhand attacks at all due to a bug. | |||
</small> | </small> | ||
Fork-horned helms count as organic because they are being "wielded" by the user's head. If the player obtains | Fork-horned helms count as organic because they are being "wielded" by the user's head. If the player obtains [[metal|metallic]] limbs, such as with a {{favilink|ganglionic teleprojector}}, Jab will never apply to their offhand attacks. | ||
== Additional methods of gaining offhands == | == Additional methods of gaining offhands == | ||
Despite being called "offhands", any limb that can hold a melee weapon is able to become one. | Despite being called "offhands", any limb that can hold a melee weapon is able to become one. | ||
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If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the old primary limb hands will swap attack percentage with the now new primary limb. For example, if the primary limb was swapped from the right hand to {{favilink|Horns}}, the right hand will now have the horns' 20% chance of attacking. This attack percentage is affected by Jab, but not by the Dual Wielding skill tree. | If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the old primary limb hands will swap attack percentage with the now new primary limb. For example, if the primary limb was swapped from the right hand to {{favilink|Horns}}, the right hand will now have the horns' 20% chance of attacking. This attack percentage is affected by Jab, but not by the Dual Wielding skill tree. | ||
{{References|2.0.203. | {{References|2.0.203.39}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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