Flawless crysteel long sword: Difference between revisions

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Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2)
Line 17: Line 17:
| extra = {{Extra info|twohanded = no | metal = yes | flametemperature = 99999}}
| extra = {{Extra info|twohanded = no | metal = yes | flametemperature = 99999}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword7}} </br>{{Dynamic object|Items|Long Sword7}}
| dynamictable = {{Dynamic object|Items|Long Sword7}} </br>{{Dynamic object|MeleeWeapons|Long Sword7}}
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
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Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.203.49
| gameversion = 2.0.204.48
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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