8,756
edits
mNo edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
{{favilink|{{#var:search}}}}{{#ifeq:{{#cargo_query:tables=ItemsTable,GeneralData|join on =ItemsTable._pageName=GeneralData._pageName|fields=CONCAT(Vibro)|where=GeneralData.PlainName='{{#var:search}}' AND Damage <> ''|default=0|no html}}|1|{{#vardefine:pv|≈}}|{{#vardefine:pv|4}}}} | {{favilink|{{#var:search}}}}{{#ifeq:{{#cargo_query:tables=ItemsTable,GeneralData|join on =ItemsTable._pageName=GeneralData._pageName|fields=CONCAT(Vibro)|where=GeneralData.PlainName='{{#var:search}}' AND Damage <> ''|default=0|no html}}|1|{{#vardefine:pv|≈}}|{{#vardefine:pv|4}}}} | ||
{{#cargo_query:tables=ItemsTable,GeneralData|join on =ItemsTable._pageName=GeneralData._pageName|fields=CONCAT('{{heart}}',Damage,' {{#replace:{{PV}}|'|''}}','{{#var:pv}}','{{qud text|&K/',MaxPV,'|notxml}}')=A|where=GeneralData.PlainName='{{#var:search}}' AND Damage <> ''|default=}} | {{#cargo_query:tables=ItemsTable,GeneralData|join on =ItemsTable._pageName=GeneralData._pageName|fields=CONCAT('{{heart}}',Damage,' {{#replace:{{PV}}|'|''}}','{{#var:pv}}','{{qud text|&K/',MaxPV,'|notxml}}')=A|where=GeneralData.PlainName='{{#var:search}}' AND Damage <> ''|default=}} | ||
Sultans were people in power during 1 of 5 periods before a game has started. | |||
==Sultan Elements== | |||
All sultans have a certain theme around them. This theme will affect their professions, preferred materials, and actions. | |||
===Glass=== | |||
:Profession: Glassblower, Window maker | |||
Glass themed sultans enjoy glass, mirrors, and prisms. | |||
{|class="wikitable" | |||
! Possible [[Relic]] Properties of Glass Sultans | |||
|- | |||
|[[Glazed]] | |||
|Melee Weapon | |||
|- | |||
|[[Reflect]] | |||
|Armor and Shields | |||
|- | |||
|[[Clairvoyance]] | |||
|Armor and Shields | |||
|} | |||
===Jewels=== | |||
:Profession: Jeweler, Geologist | |||
Jewel themed sultans enjoy wearing and collecting gemstones and geodes. | |||
{|class="wikitable" | |||
! Possible [[Relic]] Properties of Jewel Sultans | |||
|- | |||
| +(1-2) Ego | |||
|Melee Weapon, Armor and Shields | |||
|- | |||
|[[Transmute into Gem]] | |||
|Melee Weapon | |||
|- | |||
|[[Clairvoyance]] | |||
|Armor and Shields | |||
|} | |||
===Stars=== | |||
:Profession:Astrologist, Astronomer, Stargazer | |||
Sultans associated with stars have events and items themed around celestial bodies. | |||
{|class="wikitable" | |||
! Possible [[Relic]] Properties of Star Sultans | |||
|- | |||
|[[Light Manipulation]] | |||
|Melee Weapon, Armor, and Shields | |||
|} | |||
===Time=== | |||
:Profession:Historian, Scribe | |||
Sultans associated with time have historic events related to clocks and the concept of time itself. | |||
{|class="wikitable" | |||
! Possible [[Relic]] Properties of Time Sultans | |||
|- | |||
|[[Temporal Fugue]] | |||
|Melee Weapon, Armor, and Shields | |||
|} | |||
===Salt=== | |||
:Profession: Cook | |||
Sultans associated with salt focus on salt, taste, and a lack of water. | |||
{|class="wikitable" | |||
! Possible [[Relic]] Properties of Salt Sultans | |||
|- | |||
| +(1-2) Willpower | |||
|Melee Weapon | |||
|} | |||
===Ice=== | |||
:Profession: Geologist, Stargazer, Astronomer, Glassblower, Winter eremite | |||
Sultans associated with ice have a wide swath of professions, but have event focused on snow, ice and the cold. | |||
{|class="wikitable" | |||
! Possible [[Relic]] Properties of Ice Sultans | |||
|- | |||
|[[Freezing#Relic Freezing|Freezing (relic)]] | |||
|Melee Weapon | |||
|- | |||
| +(20-30) cold resist | |||
|Armor and Shields | |||
|} | |||
===Scholarship=== | |||
:Profession: Scholar, Scribe, Philosopher, Scientist, Historian | |||
Sultans who focus on scholarship are dedicated to pen and paper and an understanding of the world. | |||
{|class="wikitable" | |||
! Possible [[Relic]] Properties of Scholarship Sultans | |||
|- | |||
|[[Discharge a clockwork beetle friend]] | |||
|Melee Weapon | |||
|- | |||
| +(1-2) Intelligence | |||
|Armor and Shields | |||
|} | |||
===Might=== | |||
:Profession: Soldier, Gladiator | |||
Sultans that are associated with Might focus on bloody combat and a lust for fighting. | |||
{|class="wikitable" | |||
! Possible [[Relic]] Properties of Might Sultans | |||
|- | |||
| +(1-2) Strength | |||
|Melee Weapon,Armor | |||
|- | |||
|[[Reflect]] | |||
|Armor and Shields | |||
|- | |||
|[[Clairvoyance]] | |||
|Armor and Shields | |||
|} | |||
===Chance=== | |||
:Profession: Gambler | |||
Gambling sultans have their historic events themed around precious metals like gold, and games of chance. | |||
{|class="wikitable" | |||
! Possible [[Relic]] Properties of Chance Sultans | |||
|- | |||
|[[The Fates have their way]] | |||
|Melee Weapon | |||
|- | |||
|[[Blink]] | |||
|Armor and Shields | |||
|} | |||
===Circuitry=== | |||
:Profession: Tinker, Electrician | |||
Sultans focused on circutry enjoy wires and electrical currents. | |||
{|class="wikitable" | |||
! Possible [[Relic]] Properties of Circuitry Sultans | |||
|- | |||
|[[Electrical Generation]] | |||
|Melee Weapon, Armor, Shields | |||
|} | |||
===Travel=== | |||
:Profession: Explorer, Nomad | |||
Travelling sultans are focused around events about exploring territory, and common traveling materials such as tents and compasses. | |||
{|class="wikitable" | |||
! Possible [[Relic]] Properties of Travel Sultans | |||
|- | |||
|[[Teleportation]] | |||
|Melee Weapon, Armor, Shields | |||
|- | |||
| +(8 + (Tier - 1) *3 + Random(1-4)) [[Movespeed]] | |||
|Armor and Shields | |||
|- | |||
|[0-4] * 5 + (Tier - 1) * 10 + 20 Carry bonus | |||
|Armor and Shields | |||
|} |