Guard dog: Difference between revisions

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3 bytes added ,  14:35, 19 January 2023
Updated by egocarib with game version 2.0.204.51 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.204.51 using QBE v1.0rc2)
Line 37: Line 37:
| faction = {{creature faction|{{FactionID to name|Dogs}}|100}}</br>{{creature faction|{{FactionID to name|Farmers}}|99}}
| faction = {{creature faction|{{FactionID to name|Dogs}}|100}}</br>{{creature faction|{{FactionID to name|Farmers}}|99}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|BigDog_Bite|1|no|100}}
| inventory = {{inventory|BigDog_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|9}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|9}}
| desc = A large, beige mastiff sits perched on stiff front legs.
| desc = A large, beige mastiff sits perched on stiff front legs.
| categories = Dogs
| categories = Dogs
| gameversion = 2.0.203.20
| gameversion = 2.0.204.51
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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