Ego Projection: Difference between revisions

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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = none
| type = Mental
| type = Mental
| cost = 2
| cost = 4
| id = WillForce
| id = WillForce
| code = dh
| code = dh
| desc = Through sheer force of will, you perform uncanny physical feats.\n\nAugments one physical attribute by an amount equal to twice your Ego bonus\nCooldown: 200 rounds\nDuration: (4 + 2 * Level)d4+2 rounds
| desc = Through sheer force of will, you perform uncanny physical feats.
 
Augments one physical attribute by an amount equal to twice your Ego bonus\nDuration: &C(level based)-(level based)&y rounds\nCooldown: 200 rounds
| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the user to enhance their physical [[attributes]] for a short time.
Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase the player's [[Strength]], [[Agility]], and [[Toughness]] respectively, by an amount equal to the player's [[Ego]] bonus. If the player has no Ego bonus, or a negative Ego bonus, these attributes will instead be increased by 1. This will last for a number of rounds as determined by mutation level. All of the standard bonuses that come with increasing these attributes apply; however, as these increases are temporary, they cannot be used to satisfy the attribute threshold for buying certain [[Skills and Powers|skills.]]
Using any of the three abilities will place all three on identical cooldowns, for a number of rounds determined by mutation level. If Ego Projection's cooldown period is lower than it's duration, and they are able to use it again before the duration has run it's course, they can use Ego Projection again to increase another attribute; however, they cannot choose to increase the same attribute twice in a row, as the effect will not stack.
== Formulas ==
The following formulas are used to determine low and high duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=WillForce}}
{|class="wikitable"
! Duration (Low)
| {{simple formula| 16 + 2 * Level }}
|-
! Duration (High)
| {{simple formula| 20 + 2 * Level }}
|}
== Advancement Table ==
{|class="wikitable"
! Mutation Level
! Duration
|-
| 1
| 18-22 rounds
|-
| 2
| 20-24 rounds
|-
| 3
| 22-26 rounds
|-
| 4
| 24-28 rounds
|-
| 5
| 26-30 rounds
|-
| 6
| 28-32 rounds
|-
| 7
| 30-34 rounds
|-
| 8
| 32-36 rounds
|-
| 9
| 34-38 rounds
|-
| 10
| 36-40 rounds
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Allows the player to potentially boost their physical attributes by a large amount, giving them an edge in combat
* Potentially useful for a character balancing mental and [[Mutations#Physical Mutations|physical mutations]]
* For [[Esper|Espers]], enhancing Toughness can be useful if the player does not benefit much from Strength or Agility
=== Disadvantages ===
* High cost at character creation
* Not very useful if the player has a low Ego bonus
* Not as useful for characters that don't rely much on their physical attributes
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

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