Normality field: Difference between revisions

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70 bytes removed ,  17:55, 21 January 2023
Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
Line 5: Line 5:
| gif = normality field animated.gif
| gif = normality field animated.gif
| dv = -10
| dv = -10
| ma = 0
| weight = 100000
| featureweightinfo = no
| id = RealityStabilizationField
| id = RealityStabilizationField
| colorstr = &y
| colorstr = &y
| tilecolors = y
| tilecolors = y
| renderstr = °
| renderstr = °
| extra = {{Extra info|weight = 100000 | empsensitive = yes | solid = no}}
| extra = {{Extra info|empsensitive = yes | solid = no}}
| inheritingfrom = Object
| inheritingfrom = Object
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| gameversion = 2.0.203.20
| gameversion = 2.0.204.52
}}
}}
<!-- END QBE -->
<!-- END QBE -->
See [[normality]].
See [[normality]].
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