Photosynthetic Skin: Difference between revisions

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Added DV bonus from 204.82
mNo edit summary
(Added DV bonus from 204.82)
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| desc = You replenish yourself by absorbing sunlight through your hearty green skin.
| desc = You replenish yourself by absorbing sunlight through your hearty green skin.


You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for &C(level based) days&y: +&C(level based)%&y to natural healing rate and +&C(level based)&y Quickness\nWhile in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max &C(level based) servings&y each).\n+200 reputation with &wroots&y, &wtrees&y, &wvines&y, and &wthe Consortium of Phyta
You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for &C(level based) days&y: +&C(level based)%&y to natural healing rate and +&C(level based)&y Quickness\nWhile in the sunlight, you accrue starch and lignin that you can use as ingredients in meals you cook (max &C(level based) servings&y each).\n+&C(level based) DV&y while occupying the same space as foliage.\n+200 reputation with &wroots&y, &wtrees&y, &wvines&y, and &wthe Consortium of Phyta
| realitydistort = no
| realitydistort = no
}}
}}
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Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of [[starch]] and [[lignin]], up to a maximum amount determined by mutation level. These items are intended to be used when [[cooking]] and cannot be used in meals unless the player has the [[Meal Preparation]] skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively.{{XML Reference|object|ProceduralCookingIngredient_starch}}{{XML Reference|object|ProceduralCookingIngredient_lignin}}{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin|method=FireEvent|name=Mutation}}
Every 6 hours (or 300 game ticks) under the sky and during the day, a player with Photosynthetic Skin will generate one serving of [[starch]] and [[lignin]], up to a maximum amount determined by mutation level. These items are intended to be used when [[cooking]] and cannot be used in meals unless the player has the [[Meal Preparation]] skill. They will not be present in the inventory and cannot be interacted with in any way except for when cooking. When used in a meal, starch and lignin will grant the Quickness and regeneration bonus of the "Bask" ability, respectively.{{XML Reference|object|ProceduralCookingIngredient_starch}}{{XML Reference|object|ProceduralCookingIngredient_lignin}}{{Code Reference|namespace=XRL.World.Parts.Mutation|class=PhotosyntheticSkin|method=FireEvent|name=Mutation}}
The player will receive a small bonus to their DV if they occupy the same space as foliage (up to a maximum of 6) similar to {{Favilink|Vine-weave tunic}}, {{Favilink|Leafy vest}}, {{Favilink|Grassy yurtmat}} and {{Favilink|Leafy helm}} work.


Creatures with Photosynthetic Skin will bleed {{Favilink|sap}} as well as {{Favilink|blood}}, and will take damage from {{favilink|defoliant gas}}.
Creatures with Photosynthetic Skin will bleed {{Favilink|sap}} as well as {{Favilink|blood}}, and will take damage from {{favilink|defoliant gas}}.
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! Max Servings
! Max Servings
| {{simple formula | (Level - 1) / 4 + 1 }}
| {{simple formula | (Level - 1) / 4 + 1 }}
|-
! Max Servings
| {{simple formula | Min ((Level - 1) / 4 + 1, 6)}}
|}
|}
== Advancement Table ==
== Advancement Table ==


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!Quickness<br>Bonus
!Quickness<br>Bonus
!Max<br>Servings
!Max<br>Servings
!DV<br>Bonus
|-
|-
| 1
| 1
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| +15
| +15
| 1 serving
| 1 serving
| +1
|-
|-
| 2
| 2
Line 62: Line 71:
| +17
| +17
| 1 serving
| 1 serving
| +1
|-
|-
| 3
| 3
Line 68: Line 78:
| +19
| +19
| 1 serving
| 1 serving
| +1
|-
|-
| 4
| 4
Line 74: Line 85:
| +21
| +21
| 1 serving
| 1 serving
| +1
|-
|-
| 5
| 5
Line 80: Line 92:
|  +23
|  +23
| 2 servings
| 2 servings
| +2
|-
|-
|6
|6
Line 86: Line 99:
|  +25
|  +25
| 2 servings
| 2 servings
| +2
|-
|-
|7
|7
Line 92: Line 106:
|  +27
|  +27
| 2 servings
| 2 servings
| +2
|-
|-
|8
|8
Line 98: Line 113:
|  +29
|  +29
| 2 servings
| 2 servings
| +2
|-
|-
|9
|9
Line 104: Line 120:
|  +31
|  +31
| 3 servings
| 3 servings
| +3
|-
|-
|10
|10
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|  +33
|  +33
| 3 servings
| 3 servings
| +3
|}
|}


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!Quickness<br>Bonus
!Quickness<br>Bonus
!Max<br>Servings
!Max<br>Servings
!DV<br>Bonus
|-
|-
| 11
| 11
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| +35
| +35
| 3 servings
| 3 servings
| +3
|-
|-
| 12
| 12
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| +37
| +37
| 3 servings
| 3 servings
| +3
|-
|-
| 13
| 13
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| +39
| +39
| 4 servings
| 4 servings
| +4
|-
|-
| 14
| 14
Line 146: Line 168:
| +41
| +41
| 4 servings
| 4 servings
| +4
|-
|-
| 15
| 15
Line 152: Line 175:
| +43
| +43
| 4 servings
| 4 servings
| +4
|-
|-
| 16
| 16
Line 158: Line 182:
| +45
| +45
| 4 servings
| 4 servings
| +4
|-
|-
| 17
| 17
Line 164: Line 189:
| +47
| +47
| 5 servings
| 5 servings
| +5
|-
|-
| 18
| 18
Line 170: Line 196:
| +49
| +49
| 5 servings
| 5 servings
| +5
|-
|-
| 19
| 19
Line 176: Line 203:
| +51
| +51
| 5 servings
| 5 servings
| +5
|-
|-
| 20
| 20
Line 182: Line 210:
| +53
| +53
| 5 servings
| 5 servings
| +5
|}
|}


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!Quickness<br>Bonus
!Quickness<br>Bonus
!Max<br>Servings
!Max<br>Servings
!DV<br>Bonus
|-
|-
| 21
| 21
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| +55
| +55
| 6 servings
| 6 servings
| +6
|-
|-
| 22
| 22
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| +57
| +57
| 6 servings
| 6 servings
| +6
|-
|-
| 23
| 23
Line 212: Line 244:
| +59
| +59
| 6 servings
| 6 servings
| +6
|-
|-
| 24
| 24
Line 218: Line 251:
| +61
| +61
| 6 servings
| 6 servings
| +6
|-
|-
| 25
| 25
Line 224: Line 258:
| +63
| +63
| 7 servings
| 7 servings
| +6
|-
|-
| 26
| 26
Line 230: Line 265:
| +65
| +65
| 7 servings
| 7 servings
| +6
|-
|-
| 27
| 27
Line 236: Line 272:
| +67
| +67
| 7 servings
| 7 servings
| +6
|-
|-
| 28
| 28
Line 242: Line 279:
| +69
| +69
| 7 servings
| 7 servings
| +6
|-
|-
| 29
| 29
Line 248: Line 286:
| +71
| +71
| 8 servings
| 8 servings
| +6
|-
|-
| 30
| 30
Line 254: Line 293:
| +73
| +73
| 8 servings
| 8 servings
| +6
|}
|}


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* Creatures occasionally get [[stuck]] in your sappy blood, helping you escape after critical hits
* Creatures occasionally get [[stuck]] in your sappy blood, helping you escape after critical hits
* Good synergy with {{favilink|Adrenal Control}}: basking while your {{name}} level is boosted lets you keep the increased metabolic bonus until you get [[hungry]]
* Good synergy with {{favilink|Adrenal Control}}: basking while your {{name}} level is boosted lets you keep the increased metabolic bonus until you get [[hungry]]
* Grants a small bonus to DV when in foliage


=== Disadvantages ===
=== Disadvantages ===
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* You occasionally get stuck in your sappy blood, making it harder to get away after critical hits
* You occasionally get stuck in your sappy blood, making it harder to get away after critical hits
* Sappy blood can not be used to fuel {{Favilink|biodynamic cell|plural}}
* Sappy blood can not be used to fuel {{Favilink|biodynamic cell|plural}}
* Can be hard to utilize the DV bonus in some areas, unless using {{favilink|Burgeoning}} or deploying a {{favilink|Plastic tree}}


==Creatures with Photosynthetic Skin==
==Creatures with Photosynthetic Skin==
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