Build Library: Difference between revisions

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1,324 bytes added ,  12:30, 7 August 2023
→‎Medium Builds: add slug covered in hands
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{{Cryptogull|title=Uncle Iroh|code=H4sIAAAAAAAAA81W227aQBB9z1esrD46iKAgtZV4oDQNaZKKAk0qVXlY2yN71fWutZdULuLfO7sQ1zZqaVCojIQxc2Zmj89cYHVCSJDSHB5BaSZF8JYEg16/N+gPe8NBEDo4sownNfwM8f4GymViOWi0fsOvhKz8tQKWZQEu4uv8pjfJqKKxAfXOpdO9zzZx70sQ0qDbrQ8IyVhryCNenk4WGFCE5G5z8Og3q5BMLDdWwUiANYrykMxsxFl8DeVSfgcxEpZzT9BzSaihyOKJG1pemecSe485dshVR2DKJ3eX9dYaaiAhU5tTUXfaEXELrf3nOjxQw4WNOilhg9deBbfeLuelgjICqpL/IJ4vFubVnZOvxWyvgHmBCfs1gwYOsc9QDejmtardk22/bqX9IrShEQfiGjqHWn7vOpFWGPQ7a9nvqGLUI/0W8rhBPuGOcfmDGroO/43ThXsMxWLKHStQG6ALzD5wmjORkjktX5zPlIpEH0JqCizNDAqFGwiHCPl1QqulFCwmY85BpS+v1kHVkyoGck9ro3oUOtX9w/HX2djgpETWQPf2WZva3oU2k0wYPbMqzqiGpHGi+8EwCkRqMrQP69UIxinjzJRof92wL6VNMwFa7yBXwgDnLAURww54zzgv5A9QiLxpIBepdIdXplrjBbRYFOBb5fT8vGGfQ06ZcGPZXNcRPuTY7fCG/5H6ZGK1kTn7CRXeuX75E8W9fSO2Q3ilZFa3F+DKEVxLDEBCNQQLn/j6Ot71CCUFroKFD2xhxypMJqWGhUGK2CI3MvbrqnvF+QvN/X/1WmHurI+yKOgz/u/h9eFk/QvmCWXdwAwAAA==|comment=A build designed around using the {{favilink|Electrical Generation}} and {{favilink|Flaming Ray}} mutations to electrocute and incinerate foes! Electrical Generation provides high burst damage that can easily hit enemies through walls with the help of {{favilink|Heightened Hearing}} and {{favilink|Force Wall}}, while Flaming Ray provides ranged damage on a short cooldown.|author=kernelmethod}}
{{Cryptogull|title=Uncle Iroh|code=H4sIAAAAAAAAA81W227aQBB9z1esrD46iKAgtZV4oDQNaZKKAk0qVXlY2yN71fWutZdULuLfO7sQ1zZqaVCojIQxc2Zmj89cYHVCSJDSHB5BaSZF8JYEg16/N+gPe8NBEDo4sownNfwM8f4GymViOWi0fsOvhKz8tQKWZQEu4uv8pjfJqKKxAfXOpdO9zzZx70sQ0qDbrQ8IyVhryCNenk4WGFCE5G5z8Og3q5BMLDdWwUiANYrykMxsxFl8DeVSfgcxEpZzT9BzSaihyOKJG1pemecSe485dshVR2DKJ3eX9dYaaiAhU5tTUXfaEXELrf3nOjxQw4WNOilhg9deBbfeLuelgjICqpL/IJ4vFubVnZOvxWyvgHmBCfs1gwYOsc9QDejmtardk22/bqX9IrShEQfiGjqHWn7vOpFWGPQ7a9nvqGLUI/0W8rhBPuGOcfmDGroO/43ThXsMxWLKHStQG6ALzD5wmjORkjktX5zPlIpEH0JqCizNDAqFGwiHCPl1QqulFCwmY85BpS+v1kHVkyoGck9ro3oUOtX9w/HX2djgpETWQPf2WZva3oU2k0wYPbMqzqiGpHGi+8EwCkRqMrQP69UIxinjzJRof92wL6VNMwFa7yBXwgDnLAURww54zzgv5A9QiLxpIBepdIdXplrjBbRYFOBb5fT8vGGfQ06ZcGPZXNcRPuTY7fCG/5H6ZGK1kTn7CRXeuX75E8W9fSO2Q3ilZFa3F+DKEVxLDEBCNQQLn/j6Ot71CCUFroKFD2xhxypMJqWGhUGK2CI3MvbrqnvF+QvN/X/1WmHurI+yKOgz/u/h9eFk/QvmCWXdwAwAAA==|comment=A build designed around using the {{favilink|Electrical Generation}} and {{favilink|Flaming Ray}} mutations to electrocute and incinerate foes! Electrical Generation provides high burst damage that can easily hit enemies through walls with the help of {{favilink|Heightened Hearing}} and {{favilink|Force Wall}}, while Flaming Ray provides ranged damage on a short cooldown.|author=kernelmethod}}
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{{Cryptogull|title=Slug Covered in Hands|code=H4sIAAAAAAAAA81WXW/aMBR9r9T/YEV7DIgiNnWVeGDpNra1EmtoO2nqg5PcJV4d2/LHKob477MNhSSsg05qBBIKvud+HO49ufL8+AihIMcl/AKpCGfBGQr63V633xt0X58GoccTQ2hWcTixDr0VVvLMUFDW/N2dEZovH2toOhPggr5dXXSjAkucapDvXEbV/Woy9/0IjGvrdukDQjRSCsqEzjpRbANEiG6WtYcbZiGKDNVGwpCB0RLTEE1MQkn6BWZTfg9syAylS46eTIY1tjTW7KzplX4utXObZIvepojN+ejv0l4ajTVkaGxKzGpeW718xBbLH4vwv3sZm+RAW1ljtruTK3eXNE4LTrFsq4V+bja3OsAmNrjtbmMpbMZe1aKAQupzbF7a5WdePaCVgFdNjgpSgsTV3N4n4oZp63DSBG6wJNhDvSqyCPetOOb8XqEfXKIPALrFwtMH3hkDziBrs6gkgkLnJydMt1r4nFudQqc0KqWtFr5mSmNbGrmdWcKTlfv7Vt4c7lraFCOtJUmMhkNcFU1yu3fFxIlPTYxMC6ysFs7q8wtGOaFEz6z9bW0mwfucW+ObuvGTFTKlJAeWOqqndTTWEliui+24KTd5wUCp7aBbQqngDyBd1Aapai7AIhbg1dEZDOrAFZSYMMLy5kpM7N8duUVZj3hB5URGaV6S37DGD1BBT5HcrSRmb5R+h2OWzVBMTV6DBbj5OJJVq1VK5kfbBITkzC6D+K9RLzmkgnMFscZSW9Fc8NTvrkMc1D+I7nHTasS5Yp+5EPh5Fy73uDs+WvwB4vrnYFQMAAA=|author=Further Reading|comment=Built around using the strength boost from cloaca surprise to get high strength axe dual wield build without dumping other stats. Use first two RAs on triplejointed + doublemuscled. Use MPs on new mutations granting limbs until level 13, then two points DoubleMuscled. After that depends on extra mutations + playstyle. Use all attribute points on Intelligence. Two weapon fighting unlocks at 12, beserk at 18, tinker 3 at 27.}}
==Challenge Builds==
==Challenge Builds==
Challenge Builds have no rules on what they are other than "it's pretty hard unless you know a lot of the game". They're often built to test the player's capability instead of assisting them. They can also be focused on one theme that ignores its viability in gameplay.
Challenge Builds have no rules on what they are other than "it's pretty hard unless you know a lot of the game". They're often built to test the player's capability instead of assisting them. They can also be focused on one theme that ignores its viability in gameplay.

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