World map: Difference between revisions

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1,190 bytes added ,  21:46, 5 December 2023
Added information on getting lost
(Added information on encounter chance)
(Added information on getting lost)
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===Getting Lost===
===Getting Lost===
Each time that you move a space on the world map, there is a chance that your character will become lost. If this happens, you'll be forced to enter the zone you're currently travelling over, and you won't be able to re-enter the world map until you regain your bearings. You can regain your bearings by talking to another humanoid, or if you can't find someone to talk to, you will have a chance to regain your bearings naturally each time that you enter a new zone.
Each time that you move a space on the world map, there is a chance that your character will become [[lost]]. If this happens, you'll be forced to enter the zone you're currently travelling over, and you won't be able to re-enter the world map until you regain your bearings. You can regain your bearings by talking to another humanoid, or if you can't find someone to talk to, you will have a chance to regain your bearings naturally each time that you enter a new zone. The chance to become lost is 12% but there are many means to reduce this.
 
The bonuses listed below can stack. This means if the player uses {{favilink|mechanical wings}} and {{favilink|anti-gravity boots}} together, which have Level 1 and level 6 flight (40% and 60% reduction respectively), the player will reach 100% reduction and not get lost.
 
{| class="wikitable"
! Navigation Bonus Source !! Percentage Reduction || Notes
|-
| [[Wayfaring]] || 17% || The skill itself advises 15%
|-
| Wilderness Lore || 95% || There exists a seperate [[Wayfaring]] skill for each terrain
|-
| A source of [[Flying]] || 36% + 4*Flight Level || Multiple flying types stack, but the [[Cathedra with black opal tracery|Cathedra]] cybernetic provides no bonus
|-
| {{favilink|Compass Bracelet}} || 10% ||
|-
| [[Nav]] item mod || 20% + 3*Item Tier || Additional [[compute power]] boosts this effect by 1 tier/10 compute power
|-
| {{favilink|Precinct Navigator}} || 50% || This applies only in {{favilink|Ruins}} but has +10% per 10 compute power
|-
| {{favilink|Navigation system}} || 10% or 30% || 30% is in {{favilink|Ruins}} only, and this does not stack with a {{favilink|Compass Bracelet}}
|}


=== Distance ===
=== Distance ===

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