Medassist module: Difference between revisions

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Putting the Cybernetics data infobox on the bottom instead of at the top makes it go towards the bottom of the page instead of being right bellow the item description like I assume it is supposed to be.
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
(Putting the Cybernetics data infobox on the bottom instead of at the top makes it go towards the bottom of the page instead of being right bellow the item description like I assume it is supposed to be.)
 
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{{Cybernetics data infobox}}
Aside from significantly decreasing the action cost of using [[tonics]], the {{name}} can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are broadly detailed below.{{Code Reference|class=CyberneticsMedassistModule}}
Aside from significantly decreasing the action cost of using [[tonics]], the {{name}} can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are broadly detailed below.{{Code Reference|class=CyberneticsMedassistModule}}


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Note that, despite counting as tonics for most other purposes, [[Luminous hoarshroom (food)|luminous hoarshrooms]] will not work in the {{name}}, it only accepts actual injectors.
Note that, despite counting as tonics for most other purposes, [[Luminous hoarshroom (food)|luminous hoarshrooms]] will not work in the {{name}}, it only accepts actual injectors.
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}

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