Offhand: Difference between revisions

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Undo revision 92268 by Zombiezom1444 (talk)
(Adding tips to this page. Well, one tip and example.)
(Undo revision 92268 by Zombiezom1444 (talk))
Tag: Undo
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If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb. For example, if the primary limb was swapped from the right hand to {{favilink|Horns}} on a standard limbed character, the right hand will now have the horns' 20% chance of attacking. This attack percentage is affected by Jab, but not by the Multiweapon Fighting skill tree.
If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb. For example, if the primary limb was swapped from the right hand to {{favilink|Horns}} on a standard limbed character, the right hand will now have the horns' 20% chance of attacking. This attack percentage is affected by Jab, but not by the Multiweapon Fighting skill tree.


== Tips ==
As you can make any weapon wielding limb your primary limb, it is beneficial to use hands with a lower offhand attack chance as your primary limb.
* For example, Helping Hands 8% base attack chance is the worst of all limbs, lower than even a level 1 Multiple Arms mutation. However, by using one of the Helping Hands as a primary limb, the low attack chance only matters for one of the limbs, and the player's previous primary limb can now be used as an offhand.
{{References|2.0.206.52}}
{{References|2.0.206.52}}
[[Category:Mechanics]]
[[Category:Mechanics]]

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