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  • Blind (category Neurological Effects)
    ID Blind Effect Type Neurological, Minor, Negative, Removable
    95 bytes (34 words) - 16:22, 6 October 2021
  • Sluggish (category Neurological Effects)
    ID AxonsDeflated Effect Type Neurological, Minor, Negative, Removable
    236 bytes (49 words) - 17:26, 6 October 2021
  • Hyper-responsive (category Neurological Effects)
    ID AxonsInflated Effect Type Neurological, Minor, Removable
    255 bytes (52 words) - 17:06, 6 October 2021
  • Shimmering (category Neurological Effects)
    ID FungalVisionary Effect Type Mental, Neurological
    2 KB (210 words) - 14:23, 24 June 2022
  • (rounded down) based on mutation level. The following effects can be removed by regeneration. These effects are only healed if they are applied to the creature
    7 KB (672 words) - 23:59, 3 February 2024
  • GameObject GO = [...]; for (int count = GO.Effects.Count; index < count; ++index) { Effect effect = this.Effects[index]; if (effect.IsOfType(mask)) (Do something);
    4 KB (250 words) - 19:04, 28 October 2023