Forcefield: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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Line 11: | Line 11: | ||
| tier = 6 | | tier = 6 | ||
| colorstr = &C^k | | colorstr = &C^k | ||
| tilecolors = C | |||
| renderstr = ░ | | renderstr = ░ | ||
| extra = {{Extra info|flyover = no}} | | extra = {{Extra info|flyover = no | animatable = yes}} | ||
| inheritingfrom = BaseForcefield | | inheritingfrom = BaseForcefield | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} | ||
Line 19: | Line 20: | ||
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | | desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | ||
| categories = Walls | | categories = Walls | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.69 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 18:45, 13 February 2021
forcefield
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Acid Res: 0 Elec Res: 50 Cold Res: 50 Heat Res: 0 | |
Character
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░ |
---|---|
ID?
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Forcefield |
Tier
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6 |
Spawns in
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|
Extra info:
| |
Infobox data from game version 2.0.201.69
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forcefield
Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
This article looks like it has no description. You can write a bit about Forcefield by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Forcefield by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Forcefield by editing it. Remove this template once a description is added.