Skillsoft (high SP): Difference between revisions
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m (Added a small description) |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.199.5}} | |||
{{Item | {{Item | ||
| title = {{Qud text|&Yskillsoft}} | | title = {{Qud text|&Yskillsoft}} | ||
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| weight = 0 | | weight = 0 | ||
| commerce = 180 | | commerce = 180 | ||
| id = SingleSkillsoft3 | |||
| complexity = 4 | |||
| colorstr = &C | | colorstr = &C | ||
| renderstr = . | | renderstr = . | ||
| | | inheritingfrom = BaseCybernetics2Equipment_3point | ||
| desc = Encoded on this chip are the neural patterns of a particular skill. | | desc = Encoded on this chip are the neural patterns of a particular skill. | ||
&CYou gain a random skill whose cost greater than 151 SP. | &CYou gain a random skill whose cost greater than 151 SP. | ||
| categories = Cybernetics | |||
}} | }} | ||
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The second-strongest of the 4 Skillsoft implants. | The second-strongest of the 4 Skillsoft implants. | ||
Can make for a good way to store money, due to its weightlessness. | Can make for a good way to store money, due to its weightlessness. |
Revision as of 21:46, 18 April 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
[Implant] - skillsoft
Encoded on this chip are the neural patterns of a particular skill.
You gain a random skill whose cost greater than 151 SP.
The second-strongest of the 4 Skillsoft implants.
Can make for a good way to store money, due to its weightlessness.