Template:Extra info: Difference between revisions
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(if uniquechara, will actually display) |
(add new missile weapon extra data) |
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-->{{#ifeq: {{{metal|}}} | yes |<li>Made out of [[Item Properties#Metal|Metal]]}}<!-- | -->{{#ifeq: {{{metal|}}} | yes |<li>Made out of [[Item Properties#Metal|Metal]]}}<!-- | ||
-->{{#ifeq: {{{lightprojectile|}}} | yes |<li>Light projectiles}}<!-- | -->{{#ifeq: {{{lightprojectile|}}} | yes |<li>Light projectiles}}<!-- | ||
-->{{#ifeq: {{{penetratingammo|}}} | yes |<li>Projectiles penetrate through targets}}<!-- | |||
-->{{#ifeq: {{{omniphaseprojectile|}}} | yes |<li>[[Omniphase]] projectiles}}<!-- | |||
-->{{#if: {{{shotcooldown|}}} |<li>Must cooldown for {{dice tooltip| {{{shotcooldown}}} }} turns after use}}<!-- | |||
-->{{#ifeq: {{{cursed|}}} | yes |<li>Cannot be unequipped}}<!-- | -->{{#ifeq: {{{cursed|}}} | yes |<li>Cannot be unequipped}}<!-- | ||
-->{{#ifeq: {{{empsensitive|}}} | yes |<li>[[EMP]] Sensitive}}<!-- | -->{{#ifeq: {{{empsensitive|}}} | yes |<li>[[EMP]] Sensitive}}<!-- | ||
Line 65: | Line 68: | ||
| yes | | yes | ||
| Light projectiles | | Light projectiles | ||
|- | |||
| shotcooldown | |||
| dice string (ex: 1d4) | |||
| Cooldown turns required between missile weapon shots | |||
|- | |||
| penetratingammo | |||
| yes | |||
| Projectile penetrates through targets | |||
|- | |||
| omniphaseprojectile | |||
| yes | |||
| Projectile is omniphase (can hit creatures regardless of phase) | |||
|- | |- | ||
| cursed | | cursed |
Revision as of 05:06, 13 September 2019
This template defines the table "ExtraInfo". View table.To be used only in the Extra variable in Template:Character and Template:Item.
variable | possible values | output |
---|---|---|
aquatic | yes | This creature is aquatic. |
isswarmer (if swarmbonus not specified) | yes | Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond the first who is adjacent to its target. |
swarmbonus (and isswarmer is specified) | ye | Swarm Alpha: As long as this creature is adjacent to its target, it grants +{{{swarmbonus}}} to the swarm bonuses of each other swarmer who is adjacent to its target. |
flyover | yes | Can be flown over. |
solid | yes/no | Can/cannot be walked on/through |
twohanded | yes | Requires two hands to wield |
metal | yes | Made out of Metal |
lightprojectile | yes | Light projectiles |
shotcooldown | dice string (ex: 1d4) | Cooldown turns required between missile weapon shots |
penetratingammo | yes | Projectile penetrates through targets |
omniphaseprojectile | yes | Projectile is omniphase (can hit creatures regardless of phase) |
cursed | yes | Cannot be unequipped |
empsensitive | yes | EMP Sensitive |
exoticfood | yes | Exotic food |
destroyonunequip | yes | Destroyed when unequipped |
spectacles | yes | Corrects vision |
carrybonus | integer | +(number) to max carry weight |
savemodifier, savemodifieramt | string,int | (number) vs. (savemodifier) |
reflect | int | Reflects {{{reflect}}}% of damage, rounded up |
movespeedbonus | int | {{{movespeedbonus}}} Movespeed |
uniquechara | yes | This creature is unique |
extrainfo | any other info that does not fit |