Template:Inventory: Difference between revisions
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(add chance parameter & cargo column) |
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<noinclude>{{#cargo_declare:_table=Inventory|Item=String|Quantity= | <noinclude>{{#cargo_declare:_table=Inventory|Item=String|Quantity=String|Equipped=Boolean|Chance=Integer}}[[Category:Cargo Store Templates]]</noinclude><includeonly>{{#cargo_store:_table=Inventory|Item={{{1|}}}|Quantity={{{2|1}}}|Equipped={{{3|no}}}|Chance={{{4|100}}}}}<div class="qud-inventory-item">{{favilink|{{{1}}}|displayname-tooltip-override}} <span class="qud-item-qty">x{{{2|1}}}</span></div></includeonly><noinclude> | ||
Template for inventory items that a Character is carrying. Meant for use in the <code>Character</code> template. | Template for inventory items that a Character is carrying. Meant for use in the <code>Character</code> template. |
Revision as of 14:27, 10 September 2019
This template defines the table "Inventory". View table.
Template for inventory items that a Character is carrying. Meant for use in the Character
template.
1st argument | item name. use string, it will turn it into a link using Template:favilink. |
---|---|
2nd argument | quantity. defaults to 1 |
3rd argument | is the item equipped? Enter yes here to indicate that the item is equipped (used for Cargo storage).
|
4th argument | percent chance that the item will be in the character's inventory. 100 by default. |
Examples
{{inventory|hypertractor}}
Character is carrying 1 hypertractor that is not equipped.
{{inventory|ulnar stimulators|2}}
Character is carrying 2 ulnar stimulators that are not equipped.
{{inventory|laser pistol|2|yes}}
Character is carrying 2 laser pistols that are both equipped.
{{inventory|electrobow|1|no|20}}
Character has a 20% chance to be carrying 1 electrobow, which is not equipped.