Norm core mk I: Difference between revisions
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| tilecolors = Ky | | tilecolors = Ky | ||
| renderstr = ░ | | renderstr = ░ | ||
| extra = {{Extra info|weight = 15000 | metal = yes | flyover = no | isoccluding = yes}} | | extra = {{Extra info|weight = 15000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes}} | ||
| inheritingfrom = NormCore | | inheritingfrom = NormCore | ||
| unidentifiedinfo = {{Unidentified info | name = bizarre contraption | altname = bizarre contraption }} | | unidentifiedinfo = {{Unidentified info | name = bizarre contraption | altname = bizarre contraption }} |
Revision as of 21:01, 24 September 2021
norm core mk I
| |
Acid Res: 75 Elec Res: 25 Cold Res: 75 Heat Res: 75 | |
Character
|
░ |
---|---|
ID?
|
NormCore1 |
Charge per Use
|
50 |
Charge Used For
|
FieldProjector [40], Reality Stabilization [10] |
Complexity
|
5 |
Tier
|
7 |
<02467> | |
Can Disassemble
|
yes |
Can Build
|
no |
Extra info:
| |
Infobox data from game version 2.0.201.114
|
norm core mk I
Diamond manifolds pressurize quartz into its ê form, crystallizing spacetime along the ley lines in the local region. Drops of normality condensate on the flue refract light into an inner dimension.
This article looks like it has no description. You can write a bit about Norm core mk I by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Norm core mk I by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Norm core mk I by editing it. Remove this template once a description is added.