Data:Point-defense laser: Difference between revisions
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| tilecolors = Yw | | tilecolors = Yw | ||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|metal = yes | flametemperature = 99999}} | | extra = {{Extra info|empsensitive = yes | metal = yes | flametemperature = 99999}} | ||
| inheritingfrom = NaturalWeapon | | inheritingfrom = NaturalWeapon | ||
| unidentifiedinfo = {{Unidentified info | tile = pointdefense laser unidentified.png | name = weird artifact | altname = spikey hemisphere }} | | unidentifiedinfo = {{Unidentified info | tile = pointdefense laser unidentified.png | name = weird artifact | altname = spikey hemisphere }} | ||
| wornon = Back | | wornon = Back | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods | |||
| desc = It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down. | | desc = It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down. | ||
Revision as of 01:02, 3 October 2021
point-defense laser
Light | |
Accuracy
|
Low (12) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
100 |
Charge Used For
|
Weapon Power |
Complexity
|
6 |
Tier
|
6 |
<0256> | |
Can Disassemble
|
yes |
Can Build
|
no |
Potential
Mods? |
|
Character
|
\ |
ID?
|
Point-Defense Laser |
Worn On
|
Back |
Extra Info:
| |
Infobox data from game version 2.0.201.114
|
point-defense laser
It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down.
Weapon Class: Pistol
Accuracy: Low
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
Currently intended to be used only by robots with appropriate supporting tracking systems (such as anomaly extinguishers).
Not usable by the player, even with a biodynamic power plant.[1]