Food processor: Difference between revisions
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| tilecolors = YW | | tilecolors = YW | ||
| renderstr = | | renderstr = | ||
| extra = {{Extra info|weight = 100 | empsensitive = yes | metal = yes | solid = no | flyover = no | animatable = yes}} | | extra = {{Extra info|weight = 100 | empsensitive = yes | metal = yes | solid = no | flyover = no | animatable = yes | capacitorcharge = 0 | capacitormax = 1000 | capacitorrate = 200 | chargeconsumeelectrical = 1000}} | ||
| inheritingfrom = Furniture | | inheritingfrom = Furniture | ||
| unidentifiedname = bizarre contraption | | unidentifiedname = bizarre contraption |
Revision as of 18:27, 10 January 2022
food processor
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Character
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? |
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ID?
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Food Processor |
Complexity
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4 |
Tier
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4 |
Extra info:
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Infobox data from game version 2.0.202.104
|
food processor
This metal box is equipped to deploy a bewildering array of mechanisms in butchering meat and preserving foodstuffs.
This article concerns content which is incomplete or unimplemented. It may be removed or change radically in the future. |
This article concerns content which is incomplete or unimplemented. It may be removed or change radically in the future.
This article concerns content which is incomplete or unimplemented. It may be removed or change radically in the future.
The food processor object is defined in the game files but does not currently appear in game. It is an object that requires power from a power line or similar source, and which automatically butchers or preserves the objects placed into it while powered.[1] It is possible to obtain a food processor by drawing it with nanocrayons.
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.FoodProcessor