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{{liquid | {{liquid | ||
| title={{qud | | title={{qud shader|B|water}} | ||
| byteid=0 | | byteid=0 | ||
| id=WaterPool | | id=WaterPool | ||
| liquidid=water | |||
| adjective = {{qud shader|B|wet}} or {{qud shader|Y|dilute}} | |||
| smeared = {{qud shader|B|wet}} | |||
| stained = {{qud shader|B|water}}{{qud shader|y|-stained}} | |||
| renderstr=&B | | renderstr=&B | ||
| vaporobject=Scalding steam | | vaporobject=Scalding steam | ||
| value=1 | | value=1 | ||
| combustibility = -50 | |||
| fluidity = 30 | |||
| evaporativity = 2 | |||
| cleansing = 5 | |||
| image=water.png | | image=water.png | ||
| overrideimages = {{altimage start}}{{altimage | water.png | type = large pool}}{{altimage | | | overrideimages = {{altimage start}}{{altimage | water.png | type = large pool}}{{altimage | fresh water large pool bright.png | type = large pool, shimmering}}{{altimage | water variation 1.png | type = puddle sprite #1}}{{altimage | water variation 2.png | type = puddle sprite #2}}{{altimage | water variation 3.png | type = puddle sprite #3}}{{altimage | water variation 4.png | type = puddle sprite #4}}{{altimage | water variation 5.png | type = puddle sprite #5}}{{altimage | water variation 6.png | type = puddle sprite #6}}{{altimage | water variation 7.png | type = puddle sprite #7}}{{altimage | water variation 8.png | type = puddle sprite #8}}{{altimage end}} | ||
| gameversion = 2.0.201.72 | |||
}} | }} | ||
There are two major forms of water that the player will encounter. | There are two major forms of water that the player will encounter. | ||
If in a pure form, {{name}} is rendered as {{qud text|&Bfresh water}}. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding {{name}} to any other liquid will cause the liquid to be {{qud text|&Ydilute|notxml}}. Any mentions of {{name}} in this article will be assumed to be about {{qud text|&Bfresh water}} unless specified. | If in a pure form, {{name}} is rendered as {{qud text|&Bfresh water}}. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding {{name}} to any other liquid will cause the liquid to be {{qud text|&Ydilute|notxml}}. Any mentions of {{name}} in this article will be assumed to be about {{qud text|&Bfresh water}} unless specified. A dram of {{qud text|&Bfresh water}} weighs 0.25 lbs. | ||
If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water. | If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water. | ||
==Evaporation== | |||
{{Main|Scalding steam}} | |||
When water reaches 100T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with. | |||
==Freezing== | |||
Water freezes at -100 T. If a creature steps on frozen water, they will be forced to make an [[Agility]] save with difficulty 10. | |||
If a creature is in water while the tile is frozen, they will become stuck. | |||
{{missing info|Verification or reference needed for the Agility save difficulty.}} | |||
==Sources of Water== | ==Sources of Water== | ||
{{name}} can be found in guaranteed areas as well as randomly generated. | {{name|caps}} can be found in guaranteed areas as well as randomly generated. | ||
* Trading with someone, with them owing you water | * Trading with someone, with them owing you water. | ||
* Finding pools of it in ruins or underground, usually near {{favilink|glowfish}} and {{favilink|glowpad|glowpads}}. | * Finding pools of it in ruins or underground, usually near {{favilink|glowfish}} and {{favilink|glowpad|glowpads}}. | ||
* In the water stores of {{favilink|Kyakukya}} | * In the water stores of {{favilink|Kyakukya}}. | ||
* {{favilink|water weep|&Bwater &yweeps}} or {{favilink|giant water weep|&ygiant &Bwater &yweeps}} | * {{favilink|water weep|&Bwater &yweeps}} or {{favilink|giant water weep|&ygiant &Bwater &yweeps}}. | ||
* Using a {{favilink|desalination pellet}} on salt water will turn it into fresh water. | * Using a {{favilink|desalination pellet}} on salt water will turn it into fresh water. | ||
== | ==Uses of Water== | ||
Water is a scarce but incredibly important liquid. | Water is a scarce but incredibly important liquid. | ||
* Used for most Water Rituals | * Used for most Water Rituals | ||
* Satiates [[thirst]] (10,000 a dram) | * Satiates [[thirst]] (10,000 a dram), | ||
* Used as base currency for [[trading]] | * Used as base currency for [[trading]], | ||
* Can put out fire (both salty and fresh) | * Can put out fire (both salty and fresh), | ||
* Can clean off items covered in other [[liquids]] (both salty and fresh) | * Can clean off items covered in other [[liquids]] (both salty and fresh). | ||
== | ==Consuming Water== | ||
{{ | If you are not {{favilink|Amphibious}}, drinking {{name}} manually returns the following message: | ||
{{qud quote|Ahh, refreshing!}} | |||
If you are, it will return a different message instead: | |||
{{qud quote|You pour water on yourself!}} | |||
{{ | |||
Regardless, drinking {{name}} satiates your [[thirst]] by 10,000. | |||
==Factions that use Water as a Water Ritual Liquid== | ==Factions that use Water as a Water Ritual Liquid== | ||
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* {{name}} is the only liquid which the {{favilink|alchemist}} does not sell. | * {{name}} is the only liquid which the {{favilink|alchemist}} does not sell. | ||
{{Liquid Navbox}} | {{Liquid Navbox}} | ||
<!--Cargo storage stuff, don't touch--> | <!--Cargo storage stuff, don't touch--> | ||
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&b|≈}}}} | {{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&b|≈}}}} |