Drop of nectar: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(added cooking domain)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(20 intermediate revisions by 8 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.196.1}}
{{Food
{{Food
| title = {{Qud text|drop of &amp;Wn&amp;we&amp;gc&amp;Gt&amp;Wa&amp;wr}}
| title = {{Qud text|drop of {{Qud shader|nectar|{{(}}nectar{{)}}}}}}
| image = drop of nectar.png
| image = drop of nectar.png
| weight = 0
| weight = 0
| featureweightinfo = yes
| commerce = 100
| commerce = 100
| id = Drop of Nectar
| id = Drop of Nectar
| colorstr = &amp;M
| colorstr = &amp;M
| tilecolors = WM
| renderstr = %
| renderstr = %
| hunger = None
| hunger = None
| cookeffect = {{CookEffect ID to name|attributes}}
| cookeffect = attributes
| inheritingfrom = Preservable
| inheritingfrom = Preservable
| dynamictable = {{Dynamic object|Items|Drop of Nectar}}
| desc = Eaters' nectar was extracted from its injector, thickened in the acrid air, and bottled for culinary use.
| desc = Eaters' nectar was extracted from its injector, thickened in the acrid air, and bottled for culinary use.
| categories = Preserved Food
| categories = Preserved Food
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->When a {{name}} is used in a recipe, there is 25% chance to get +1 to all base [[Attributes]] (Agility, Strength, Toughness, Willpower, and Ego) permanently. This cannot be rerolled with [[Precognition]].{{Code Reference | class= CookingDomainAttributes_UnitPermanentAllStats_25Percent | namespace = XRL.World.Effects | method = Init}} No matter the outcome, this will [[Mutations#Buying_Mutations|reseed the mutation pool]] next time a mutation is bought, as well as resetting {{favilink|brain brine}}'s [[random number generation|random seed]].{{Code Reference | namespace = XRL.World | class = GameObject | method = PermuteRandomMutationBuys}}
A {{name}} is a cooking ingredient that is gotten from preserving an {{favilink|eaters' nectar injector}}. Only one is made per preservation. When cooked, it will give "uncertain attribute-based" effects.


==Cooking Effects==
If in a named recipe, the name can have the adjectives "god", "divine", "godly" or the noun "nectar".
{{cooking effect
 
| id=attributes
==Obtaining==
| name=uncertain attribute
Besides being preservable from an {{favilink|eaters' nectar injector}}, a {{name}} can be occasionally bought from {{favilink|chef|plural}} and {{favilink|kipper|plural}}; the chance to stock it heavily depends on the current [[zone tier]].  It is one of the few ingredients that never appear in a dynamically generated {{favilink|clay oven}}.{{Code Reference|class=CookingRecipe|method=RollOvenSafeIngredient}}  Cooking with a {{favilink|canned Have-It-All}} has a 1.52% chance of replicating the {{name}}'s effects.
}}
 
When used in a recipe, there is only one effect, which is a temporary +25% to all base [[Attributes]] (Agility, Strength, Toughness, Willpower, and Ego) until the meal is fully metabolized.
{{references|2.0.203.28}}


If in a named recipe, the name can have the adjectives "god", "divine", "godly" or the noun "nectar".
{{Food Navbox}}
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