Data:Horns: Difference between revisions
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| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| wornon = Head | | wornon = Head | ||
| desc = A pair of | | desc = A pair of bone extrusions trenched with grooves race to a symmetrical point above the head. | ||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 100 | {{Qud shader|rules|{{(}}Strength Bonus Cap: 100 | ||
Line 22: | Line 22: | ||
{{Qud shader|rules|{{(}}On penetration, this weapon causes bleeding: 1 damage per round, save difficulty 23{{)}}}} | {{Qud shader|rules|{{(}}On penetration, this weapon causes bleeding: 1 damage per round, save difficulty 23{{)}}}} | ||
| categories = Mutated Natural Weapons | | categories = Mutated Natural Weapons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 00:16, 19 January 2024
horns
Skill Used
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|
---|---|
Character
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* |
ID?
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Horns |
Worn On
|
Head |
Extra Info: | |
Infobox data from game version 2.0.206.57
|
horns
A pair of bone extrusions trenched with grooves race to a symmetrical point above the head.
Strength Bonus Cap: 100
Weapon Class: Short Blades (causes bleeding on critical hit)
On penetration, this weapon causes bleeding: 1 damage per round, save difficulty 23