Brinestalk stakes: Difference between revisions

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imported>Teamtotobot
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|brinestalk stakes}}
| title = {{Qud text|brinestalk stakes}}
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| av = 3
| av = 3
| dv = -10
| dv = -10
| ma = 0
| weight = 500
| weight = 500
| featureweightinfo = no
| id = BrinestalkStakes
| tier = 0
| tier = 0
| colorstr = &amp;w^k
| colorstr = &amp;w
| tilecolors = wy
| renderstr = ╫
| renderstr = ╫
| id = BrinestalkStakes
| extra = {{Extra info|weight = 500 | solid = yes | flyover = yes | isoccluding = yes | animatable = yes}}
| solid = yes
| flyover = yes
| inheritingfrom = Wall
| inheritingfrom = Wall
| dynamictable = {{Dynamic object|AnimatableFurniture|BrinestalkStakes}}
| dynamictable = {{Dynamic object|AnimatableFurniture|BrinestalkStakes}}
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| cold = 50
| cold = 50
| desc = Several sharpened trunks of sallow brinestalk were driven into the ground here.
| desc = Several sharpened trunks of sallow brinestalk were driven into the ground here.
| categories = Fences
| gameversion = 2.0.206.57
}}
}}
[[Category:Pages with no description]]
<!-- END QBE -->
Commonly found around [[Snapjaw fort]]s, they are able to be flown over but not walked through. Being occluding objects they will block the player's field of view, but items can still be thrown or fired through them.


[[Category:Walls]]
[[Category:Walls]]

Latest revision as of 04:18, 19 January 2024

brinestalk stakes
Brinestalk stakes.png
Character

ID?Use this ID to Wish for brinestalk stakes

BrinestalkStakes

Tier

0

Spawns in

AnimatableFurniture


Extra info:
brinestalk stakes

Several sharpened trunks of sallow brinestalk were driven into the ground here.

Perfect

Commonly found around Snapjaw forts, they are able to be flown over but not walked through. Being occluding objects they will block the player's field of view, but items can still be thrown or fired through them.