Fidget cell: Difference between revisions

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(blurb)
imported>Trashmonks
(Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.1}}
{{Item
{{Item
| title = {{Qud text|&amp;wfidget &amp;ccell}}
| title = {{Qud text|&amp;wfidget &amp;ccell}}
| image = fidget cell.png
| image = fidget cell.png
| maxcharge = 2500
| weight = 1
| weight = 1
| commerce = 60
| commerce = 60
| maxcharge = 2500
| id = Fidget Cell
| complexity = 1
| complexity = 1
| tier = 1
| tier = 1
Line 12: Line 15:
| colorstr = &amp;w
| colorstr = &amp;w
| renderstr = '
| renderstr = '
| id = Fidget Cell
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes }}
| inheritingfrom = Energy Cell
| inheritingfrom = Energy Cell
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}}
Line 20: Line 22:
| categories = Energy Cells
| categories = Energy Cells
}}
}}
A {{name}} is a passively recharging energy cell. If equipped on the arm, it will charge 2 units a game tick. If the wearer is in combat, the charge rate will be 20 instead.
<!-- END QBE -->A {{name}} is a passively recharging energy cell. If equipped on the arm, it will charge 2 units a game tick. If the wearer is in combat, the charge rate will be 20 instead.

Revision as of 20:32, 12 January 2020

This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.1.
fidget cell
Fidget cell.png
$
60.00
Commerce Value
1
lb.
Weight
Max Charge

2500

Complexity

1

Tier

1

<001>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Character

'

ID?Use this ID to Wish for the item

Fidget Cell

Worn On

Arm

Spawns in

EnergyCells

Extra Info:
fidget cell

Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.

Perfect

A fidget cell is a passively recharging energy cell. If equipped on the arm, it will charge 2 units a game tick. If the wearer is in combat, the charge rate will be 20 instead.