Fidget cell: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
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A {{name}} is a passively recharging [[:Category:Energy Cells|energy cell]]. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.
A {{name}} is a passively recharging [[:Category:Energy Cells|energy cell]]. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.
{{name|plural}} do ''not'' recharge while slotted inside weapons or equipment.


==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a [[:Category:Recoilers|recoiler]]) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.
* Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a [[:Category:Recoilers|recoiler]]) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.

Revision as of 15:36, 5 November 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
fidget cell
$
60.00
Commerce Value
1
lb.
Weight
Max Charge

2500

Complexity

1

Tier

1

<001>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Character

'

ID?Use this ID to Wish for the item

Fidget Cell

Worn On

Arm

Spawns in

EnergyCells

Extra Info:
fidget cell

Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.

Perfect

A fidget cell is a passively recharging energy cell. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.

fidget cells do not recharge while slotted inside weapons or equipment.

Tips

This section is opinion-based. Your mileage may vary.
  • Due to their non-sunlight-dependent recharging, it is a good idea to bring a fidget cell (and a recoiler) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.