Fidget cell: Difference between revisions
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{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|w|{{(}}fidget{{)}}}} {{Qud shader|c|{{(}}cell{{)}}}}}} | | title = {{Qud text|{{Qud shader|w|{{(}}fidget{{)}}}} {{Qud shader|c|{{(}}cell{{)}}}}}} | ||
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| overrideimages = {{altimage start}}{{altimage | fidget cell identified.png | type = identified}}{{altimage | fidget cell unidentified.png | type = unidentified}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | fidget cell identified.png | type = identified}}{{altimage | fidget cell unidentified.png | type = unidentified}}{{altimage end}} | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 60 | | commerce = 60 | ||
| maxcharge = 2500 | | maxcharge = 2500 | ||
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| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | | desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | ||
| categories = Energy Cells | | categories = Energy Cells | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
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Revision as of 16:25, 28 November 2020
fidget cell
1 lb. Weight | |
Max Charge
|
2500 |
---|---|
Complexity
|
1 |
Tier
|
1 |
<001> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
' |
ID?
|
Fidget Cell |
Worn On
|
Arm |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.201.53
|
fidget cell
Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.
A fidget cell is a passively recharging energy cell. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.
fidget cells do not recharge while slotted inside weapons or equipment.
Tips
This section is opinion-based. Your mileage may vary.
- Due to their non-sunlight-dependent recharging, it is a good idea to bring a fidget cell (and a recoiler) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.