Night-vision goggles: Difference between revisions
m (math is hard) |
m (better math) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 31: | Line 31: | ||
| desc = A pair of oddly shaped goggles. | | desc = A pair of oddly shaped goggles. | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Night-vision | Night-vision gogles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s. The radius of night vision can be increased to 52 tiles by [[overloading]] the {{name}}.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeRenderEvent}} Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green. | ||
A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes | A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes 25% additional damage (rounded down) from [[Damage#Special_Elements|light- or laser-based attacks]].{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}} | ||
Night-vision goggles render {{F|Haggabah}} visible. | |||
== Tips == | == Tips == | ||
Line 42: | Line 44: | ||
* The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments. | * The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments. | ||
* | * Not carrying a [[light source]] does not make the player as stealthy as some may expect; most creatures can detect the player at the distance of 10-20 tiles even in total darkness. | ||
* The green color may be disabled in the [[Options]] screen ("disable full-screen color effects"). | * The green color may be disabled in the [[Options]] screen ("disable full-screen color effects"). | ||
Latest revision as of 08:35, 21 April 2024
Charge per Use
|
1 |
---|---|
Charge Used For
|
Night Vision |
Complexity
|
3 |
Tier
|
3 |
<0003> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Night-vision Goggles |
Worn On
|
Face |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
A pair of oddly shaped goggles.
Night-vision gogles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by Vantabuds or Vantablooms. The radius of night vision can be increased to 52 tiles by overloading the night-vision goggles.[1] Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green.
A hidden disadvantage of wearing powered and booted-up night-vision goggles is that the player or creature wearing them takes 25% additional damage (rounded down) from light- or laser-based attacks.[2]
Night-vision goggles render Haggabah, Who Plies The Umbral Path visible.
Tips
- The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments.
- Not carrying a light source does not make the player as stealthy as some may expect; most creatures can detect the player at the distance of 10-20 tiles even in total darkness.
- The green color may be disabled in the Options screen ("disable full-screen color effects").