Goat: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|goat}} | | title = {{Qud text|goat}} | ||
Line 7: | Line 8: | ||
| dv = 6 | | dv = 6 | ||
| ma = 0 | | ma = 0 | ||
| marange = -2+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Goat | |||
| tier = 0 | |||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = ww | |||
| renderstr = g | | renderstr = g | ||
| corpse = Goat Corpse | |||
| corpse = | |||
| corpsechance = 10 | | corpsechance = 10 | ||
| role = Brute | |||
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}} | |||
| inheritingfrom = BaseAnimal | |||
| dynamictable = {{Dynamic object|Hills_Creatures|Goat}} </br>{{Dynamic object|Mountains_Creatures|Goat}} | |||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 16+1d3+0d2 | | strength = 16+1d3+0d2 | ||
| agility = 14+1d3+0d1 | | agility = 14+1d3+0d1 | ||
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| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = 25 | |||
| xptier = 0 | |||
| faction = {{creature faction|{{FactionID to name|Prey}}|100}} | | faction = {{creature faction|{{FactionID to name|Prey}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory | | inventory = {{inventory|Goat_Horns|1|no|100|no}} | ||
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | | skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|8}} | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|8}} | ||
| desc = =pronouns. | | desc = =pronouns.Possessive= curling horns are incised with the weathering script of time, and =pronouns.subjective= =verb:chew:afterpronoun= cud without a care for the mess in =pronouns.possessive= hairknot beard. | ||
| categories = Animals | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
The {{Name}} is a low level creature in the [[Grazing hedonists]] faction. They can be found in the {{Favilink|Hills}} and {{Favilink|Mountains}} as well as on the surface of {{Favilink|Red Rock}} and the {{Favilink|Rust Wells}}. They can also be found as part of the [[Merchants' Guild]] faction alongside {{Favilink|Goat herder|plural}}. | |||
Their above average {{AV}}'''AV''', {{Favilink|Curved horns}} and [[Shield]] skill make them surprisingly robust for their low level. | |||
{{Creature Navbox|Grazing hedonists|uniquecommon}} | |||
[[Category:Animals]] | [[Category:Animals]] |
Latest revision as of 14:25, 18 January 2024
goat
Level: 1 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
g |
---|---|
ID?
|
Goat |
Faction
|
grazing hedonists (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
| |
\curved horns1d3 4/1004 x1(100%) | |
Skills
| |
Mutations
| |
Corpse Dropped
|
goat corpse (10%) |
Experience?
|
25 XP |
XP Tier
|
0 |
Role
|
Brute |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
goat
Their curling horns are incised with the weathering script of time, and they chew cud without a care for the mess in their hairknot beard.
The goat is a low level creature in the Grazing hedonists faction. They can be found in the hills and mountains as well as on the surface of Red Rock and the Rust Wells. They can also be found as part of the Merchants' Guild faction alongside goat herders.
Their above average AV, \curved horns and Shield skill make them surprisingly robust for their low level.