Goatfolk sower: Difference between revisions
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EVAPROBLEMS (talk | contribs) (updated the opinion section's tactics on sightlines to reflect current behavior) |
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{{Character | {{Character | ||
| title = {{Qud text|goatfolk sower}} | | title = {{Qud text|goatfolk sower}} | ||
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| hp = 30 | | hp = 30 | ||
| av = 5 | | av = 5 | ||
| dv = | | dv = 12 | ||
| ma = | | ma = 5 | ||
| marange = 2+1d5 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Goatfolk Sower | |||
| tier = 3 | |||
| colorstr = &r | | colorstr = &r | ||
| tilecolors = rw | |||
| renderstr = g | | renderstr = g | ||
| corpse = Goatfolk Corpse | |||
| corpse = | |||
| corpsechance = 5 | | corpsechance = 5 | ||
| role = Skirmisher | |||
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | |||
| inheritingfrom = Goatfolk | |||
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Sower}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Sower}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Sower}} | |||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 16+1d3+3d2 | |||
| agility = 14+1d3+3d1 | |||
| strength = 16+1d3+3d2 | |||
| agility = 14+1d3+3d1 | |||
| toughness = 16+1d3+3d2 | | toughness = 16+1d3+3d2 | ||
| intelligence = 7+1d3+3d2- | | intelligence = 7+1d3+3d2-1 | ||
| willpower = 7+1d3+3d2-1 | | willpower = 7+1d3+3d2-1 | ||
| ego = 7+1d3+3d2-1 | | ego = 7+1d3+3d2-1 | ||
| strengthmult = 1.25 | |||
| agilitymult = 1.5 | |||
| intelligencemult = 1.25 | |||
| willpowermult = 1.5 | |||
| egomult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = 375 | |||
| xptier = 3 | |||
| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}} | | faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory | | inventory = {{inventory|Sowers_Seed|4|no|100|no}}{{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}} | ||
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | | skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6| | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|16}} | ||
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with | | desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with an unclassified mixture of blood, and spittle flies from =pronouns.possessive= bleating mouth into a tuft of scraggle chin-hair. | ||
| categories = Goatfolk | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
A {{name}} is a type of [[:Category:Goatfolk (faction)|Goatfolk]] armed with explosive [[:Category:grenades|grenades]] called {{Favilink|sower's seed|plural}}. They are often found with other goatfolk. When possible, they will throw their seeds and switch to melee only if their target is in melee range. | |||
==Tips== | |||
{{Opinion}} | |||
Due to the fact that explosive damage (as from {{favilink|sower's seed|plural}}) ignores {{DV}}[[DV]] and {{AV}}[[AV]], a handful of {{name|plural}} can pose a great threat even to well-armored or evasive players. This is a great danger to characters with low [[HP]], which is most players before they reach Golgotha, where they will often encounter goatfolk sowers while on the way there. | |||
The greatest danger in their arsenal is the sower's seed. There are multiple ways to avoid this damage: | |||
* Use {{favilink|Force Wall}} or a similar artifact like a {{favilink|force bracelet}} to shield yourself from the attacks. Force Wall users can surround the sower with their wall, causing their explosions to kill themselves. | |||
* Use {{favilink|shimscale mangrove tree|plural}} or walls to break sight lines. Sowers will throw seeds through sight-occluding foliage, but not movement-blocking foliage/walls. If a wall or mangrove blocks their throw, they will walk closer to you until it doesn't. Note that they may be able to resume bombardment before you can actually see them, so this advice is not without risk. | |||
* Use [[Charge]] or another gap closing skill/item to get into melee range as quick as possible. | |||
* Take [[Wilderness Lore: Jungles]] and avoid fighting goatfolk altogether. A recommended option if your HP is very low. | |||
{{Creature Navbox Goatfolk}} | |||
[[Category:Goatfolk]] | [[Category:Goatfolk]] |
Latest revision as of 23:57, 26 April 2024
Level: 15 | |
Attribute Range Mean Formula Attacker Level 1-19 375 XP Attacker Level 20-24 187 XP Attacker Level 25-29 37 XP Attacker Level 30+ 0 XP | |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
g |
---|---|
ID?
|
Goatfolk Sower |
Faction
|
goatfolk (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
| |
| |
Skills
| |
Mutations
| |
Corpse Dropped
|
goatfolk corpse (5%) |
Experience?
|
375 XP |
XP Tier
|
3 |
Role
|
Skirmisher |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
A braid of roasted frogskin stretches taut over their swollen pectorals and fastens a satchel to their hip. Their hooves are stained with an unclassified mixture of blood, and spittle flies from their bleating mouth into a tuft of scraggle chin-hair.
A goatfolk sower is a type of Goatfolk armed with explosive grenades called sower's seeds. They are often found with other goatfolk. When possible, they will throw their seeds and switch to melee only if their target is in melee range.
Tips
Due to the fact that explosive damage (as from sower's seeds) ignores DV and AV, a handful of goatfolk sowers can pose a great threat even to well-armored or evasive players. This is a great danger to characters with low HP, which is most players before they reach Golgotha, where they will often encounter goatfolk sowers while on the way there.
The greatest danger in their arsenal is the sower's seed. There are multiple ways to avoid this damage:
- Use Force Wall or a similar artifact like a force bracelet to shield yourself from the attacks. Force Wall users can surround the sower with their wall, causing their explosions to kill themselves.
- Use shimscale mangrove trees or walls to break sight lines. Sowers will throw seeds through sight-occluding foliage, but not movement-blocking foliage/walls. If a wall or mangrove blocks their throw, they will walk closer to you until it doesn't. Note that they may be able to resume bombardment before you can actually see them, so this advice is not without risk.
- Use Charge or another gap closing skill/item to get into melee range as quick as possible.
- Take Wilderness Lore: Jungles and avoid fighting goatfolk altogether. A recommended option if your HP is very low.