Grenade launcher: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|grenade launcher}} | | title = {{Qud text|grenade launcher}} | ||
| image = grenade launcher.png | | image = grenade launcher.png | ||
| overrideimages = {{altimage start}}{{altimage | grenade launcher identified.png | type = identified}}{{altimage | grenade launcher unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 15 | |||
| featureweightinfo = yes | |||
| commerce = 490 | |||
| weaponskill = {{SkillID to name|HeavyWeapons}} | |||
| ammo = grenade | | ammo = grenade | ||
| ismissile = yes | |||
| accuracy = 5 | | accuracy = 5 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| maxammo = 1 | | maxammo = 1 | ||
| | | id = Grenade Launcher | ||
| complexity = 3 | | complexity = 3 | ||
| tier = 3 | | tier = 3 | ||
Line 13: | Line 20: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &c | | colorstr = &c | ||
| tilecolors = cy | |||
| renderstr = ) | | renderstr = ) | ||
| | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| twohanded = yes | | inheritingfrom = BaseMagazineHeavyWeapon | ||
| metal = yes | | dynamictable = {{Dynamic object|Items|Grenade Launcher}} | ||
| | | unidentifiedimage = grenade launcher unidentified.png | ||
| unidentifiedname = strange tubes | |||
| unidentifiedaltname = strange tubes | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods | |||
| desc = The tick of a firing pin against steel makes the fauna start. A chrome sight eases the arc of the parabola. | |||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | |||
Accuracy: Medium | |||
-25 move speed{{)}}}} | |||
| categories = Heavy Weapons | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[Category: | <!-- END QBE -->The {{name}} is a mid-tier missile weapon that uses [[:Category:Grenades|grenades]] as ammo, and allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how a lead slug would be fired from a [[:Category:Rifles|rifle]] weapon. If the shot does not hit anything before reaching the edge of the screen, the fired grenade will not explode or cause any effects, it will simply disappear off-screen. If modified with drum-loaded it will load 2 grenades from the same stack, but can not be used to load 2 separate grenades from different stacks. | ||
{{masked gif | img = grenade launcher demo.png | gif = grenade launcher demo.gif }} | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by mid-tier creatures. | |||
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}} (along with {{dice tooltip|6-10}} random mk III grenades).<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | |||
** {{favilink|mechanimist rummager|plural}} have about a 1% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
* Crafted with the [[Tinker I]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|grenade launcher turret|plural}}, though this type of turret tends to be quite rare. | |||
== Tips == | |||
{{Opinion}} | |||
* It can be helpful to aim at a wall or similarly wide area of "backing" in case the shot does not go exactly to the point aimed at. | |||
* The {{name}} is a great method of safely delivering a {{favilink|hand-e-nuke}}. | |||
== References == | |||
{{As of patch inline|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} |
Latest revision as of 21:35, 18 January 2024
15 lbs. Weight | |
Ammo Type
|
|
---|---|
Accuracy
|
Medium (5) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Max Ammo
|
1 |
Complexity
|
3 |
Tier
|
3 |
<0023> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Grenade Launcher |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
The tick of a firing pin against steel makes the fauna start. A chrome sight eases the arc of the parabola.
Weapon Class: Heavy Weapon
Accuracy: Medium
-25 move speed
The grenade launcher is a mid-tier missile weapon that uses grenades as ammo, and allows the user to fire grenades more accurately and at a much larger distance than they can normally be thrown. The grenades are fired similarly to how a lead slug would be fired from a rifle weapon. If the shot does not hit anything before reaching the edge of the screen, the fired grenade will not explode or cause any effects, it will simply disappear off-screen. If modified with drum-loaded it will load 2 grenades from the same stack, but can not be used to load 2 separate grenades from different stacks.
Obtaining
The grenade launcher can be:
- Found as random loot in mid-tier zones or occasionally equipped by mid-tier creatures.
- Notably, Gunner-Knight Templars have a 11.6% chance to be carrying a grenade launcher (along with 6-106-10 (Avg: 8) random mk III grenades).[1]
- Mechanimist rummagers have about a 1% chance of spawning with a grenade launcher.[2]
- Crafted with the Tinker I skill, after obtaining the required schematic.
- Disarmed from grenade launcher turrets, though this type of turret tends to be quite rare.
Tips
- It can be helpful to aim at a wall or similarly wide area of "backing" in case the shot does not go exactly to the point aimed at.
- The grenade launcher is a great method of safely delivering a Hand-E-Nuke.