Disarming: Difference between revisions
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{{As Of Patch|2.0.201.49}} | {{As Of Patch|2.0.201.49}}__NOTOC__ | ||
Disarming is the action of knocking a weapon out of a creature's hands and onto the ground. | Disarming is the action of knocking a weapon out of a creature's hands and onto the ground. | ||
The following skills | The following skills are capable of disarming creatures: | ||
* [[Disarming Shot]] (pistols) | * [[Disarming Shot]] (pistols) | ||
* [[Flattening Fire]] (rifles) | * [[Flattening Fire]] (rifles) | ||
* [[Swipe]] when used with [[Dueling Stance]] (long blades) | * [[Swipe]] when used with [[Dueling Stance]] (long blades) | ||
== Use Cases == | |||
Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a [[:Category:Turrets|turret]] to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed. | |||
== NPCs Capable of Disarming == | == NPCs Capable of Disarming == | ||
{{favilink| | {{#invoke:CargoQuery|main | ||
|q?tables=Characters=C,GeneralData=GD | |||
|q?join=C.ObjectID=GD.ObjectID | |||
|q?fields={{favilink format args}} | |||
|q?where=Skills HOLDS "{{{1|{{#titleparts:Dueling Stance}} }}}" OR Skills HOLDS "{{{1|{{#titleparts:Disarming Shot}} }}}" OR Skills HOLDS "{{{1|{{#titleparts:Flattening Fire}} }}}" AND C._pageNamespace='0' | |||
|q?groupBy=C.ObjectID | |||
|template=favilink format | |||
|format = ul | |||
|default = No creatures have this skill by default.}} | |||
== Alternate Methods of Disarming == | |||
Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground. | |||
== Similar Effects == | == Similar Effects == | ||
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players | {{missing info|The claim that pulsed field magnets can disarm an equipped weapon needs a reference to back it up, if true. In the past, this was not the case - magnets only pulled inventory and not equipped items. (Reference could be added here or else on the Magnetic Pulse page.)}} | ||
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips metallic items from both creatures and players at a distance. This effect can pull and disarm metallic weaponry from players. | |||
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped). | * {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped). | ||
* {{favilink|strip fly|plural}} can steal items (including equipped items) from players and other creatures. |
Latest revision as of 15:37, 6 June 2022
Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.
The following skills are capable of disarming creatures:
- Disarming Shot (pistols)
- Flattening Fire (rifles)
- Swipe when used with Dueling Stance (long blades)
Use Cases
Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a turret to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed.
NPCs Capable of Disarming
Alternate Methods of Disarming
Another viable method of disarming is to dismember the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.
Similar Effects
This article has information that is missing or not up to par.
Reason: The claim that pulsed field magnets can disarm an equipped weapon needs a reference to back it up, if true. In the past, this was not the case - magnets only pulled inventory and not equipped items. (Reference could be added here or else on the Magnetic Pulse page.)
Reason: The claim that pulsed field magnets can disarm an equipped weapon needs a reference to back it up, if true. In the past, this was not the case - magnets only pulled inventory and not equipped items. (Reference could be added here or else on the Magnetic Pulse page.)
- pulsed field magnets are notable for their Magnetic Pulse ability, which strips metallic items from both creatures and players at a distance. This effect can pull and disarm metallic weaponry from players.
- qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped).
- strip flies can steal items (including equipped items) from players and other creatures.