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| I'm smoking on [[Flume-Flier of the Sky-Bear | Aldersesse ]] shadow garden grown {{qud text|&Kdark evil}} {{favilink|witchwood bark|witchwood}}, they watered this with the {{favilink|blood}} of thirty-six Nephilim. Shit's so {{qud text|&Oorange}} it should be asking me where's {{favilink|0lam}}. | | I'm smoking on [[Flume-Flier of the Sky-Bear | Aldersesse ]] shadow garden grown {{qud text|&Kdark evil}} {{favilink|witchwood bark|witchwood}}, they watered this with the {{favilink|blood}} of thirty-six Nephilim. Shit's so {{qud text|&Oorange}} it should be asking me where's {{favilink|0lam}}. |
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| {{Skill
| | persuasion is a mid skill tbh |
| | class=Persuasion
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| | req=23 Ego
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| | cost=300
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| | cd=25
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| | desc=You persuade an intelligent creature to join you.
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| | id=Persuasion_Proselytize
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| }}{{tocright}}
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| {{name}} is a skill which allows its users to attempt to recruit creatures to their side.
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| Using the skill takes 1000 [[action cost]], a full turn.
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| When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only 1 creature can be proselytized at a time.
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| Proselytize is an [[Ego]] stat based attack that is defended against by [[Mental Armor]]. However, a failed proselytize attempt will not make creatures hostile, unlike failing an attempt to [[Beguile]].
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| Unlike beguiling, it is possible to proselytize creatures that have [[Mental shield|Mental shields]].
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| Proselytize can be learned through [[water ritual]] with legendary [[Mechanimists]]; this includes {{favilink|Eschelstadt II, High Priest of the Stilt}}, who is guaranteed to exist at the {{favilink|six day stilt}}.
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| ==Proselytizing with Glotrot==
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| If the player’s tongue has rotted away due to [[Glotrot]], they will get this message when attempting to use {{name}}:
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| {{qud quote|You cannot proselytize without a tongue.}}
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| ==Technical details==
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| There are two separate checks against MA, and both must succeed in order to successfully proselytize a creature.
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| <math alt="1d8 minus 6 plus player's ego modifier is greater than or equal to the target's mental armor. If they are already proselytized, they get +1 MA for this check.">1d8 - 6 + \text{Player's Ego Modifier} \ge \text{Target's MA (if already proselytized by another creature, +1 MA)}</math>
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| AND
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| <math alt="Player's level plus 1d8 minus 6 plus their ego modifier, greater than or equal to the target's level plus their MA, and if they're already proselytized, +1 bonus MA">\text{Player's LV} + 1d8 - 6 + \text{Player's Ego Modifier} \ge \text{Target's Level} + \text{Target's MA (+1 if already Proselytized)}</math>
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| If both of these are true, the target is [[proselytized]].
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| ==Immunity==
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| Certain creatures are explicitly unable to be proselytized by the player; this immunity is unrelated to creature stats or [[Mental shield]], but is rather a special exemption due to its nature. These include:
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| - Clones of the player character or their currently controlled body, such as those produced by [[Evil Twin]], [[Gelatinous prism|Gelatinous prisms]] or [[Gelatinous antiprism|antiprisms]], [[Hexagonal crystal|hexagonal crystals]], and [[Temporal Fugue]]. Clones budded from the use of [[Cloning draught]] lack this property and may be proselytized.
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| - [[Wraith-Knight Templar]]
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| - All [[Templar]] mecha, such as the [[Temple mecha mk II]], [[Temple mecha mk Ia|Ia]] and [[Temple mecha mk Ib|Ib]].
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| == Ability Cooldown ==
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| {{willpower cooldown table | 25 }}
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| {{Factions that teach the skill}}
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| {{Creatures with the skill}}
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| {{Skills Navbox}}
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I'm smoking on Aldersesse shadow garden grown dark evil
witchwood, they watered this with the
blood of thirty-six Nephilim. Shit's so orange it should be asking me where's
0lam.
persuasion is a mid skill tbh