Flaming Ray: Difference between revisions

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m (Bot: Adding {{Mutation Navbox}})
(Added an advancement table and an Advantages/Disadvantages section)
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If a creature somehow has multiple '''Flaming Hands''', the damage increase is only +1 for each additional '''Flaming Hands'''.<ref>XRL.World.Parts.Mutation.FlamingHands.cs</ref>
If a creature somehow has multiple '''Flaming Hands''', the damage increase is only +1 for each additional '''Flaming Hands'''.<ref>XRL.World.Parts.Mutation.FlamingHands.cs</ref>
{| class="wikitable"
!Mutation Level
!Damage
|-
|1
|1d4+1
|-
|2
|2d4+1
|-
|3
|3d4+1
|-
|4
|4d4+1
|-
|5
|5d4+1
|-
|6
|6d4+1
|-
|7
|7d4+1
|-
|8
|8d4+1
|-
|9
|9d4+1
|-
|10
|10d4+1
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Deals fairly high area damage
* Very low cooldown
* Can set enemies on fire, causing them to take more damage
* Can be used over water to create clouds of [[Scalding steam|Scalding Steam]] which will linger and damage creatures which enter them.
=== Disadvantages ===
* High cost at character generation
* Can destroy valuable items on the ground
* Prevents the player from taking the [[Freezing Hands]] or [[Burrowing Claws]] mutations
* Prevents the player from wearing gloves, and gives no [[AV]] or [[DV]] to compensate


==References==
==References==
{{Mutation Navbox}}
{{Mutation Navbox}}