Schematics drafter: Difference between revisions

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(Added a wares table)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
Line 14: Line 14:
| tier = 0
| tier = 0
| colorstr = &w
| colorstr = &w
| tilecolors = wC
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Human Corpse}}
| corpse = {{ID to name|Human Corpse}}
Line 39: Line 40:
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Spectacles|1|no|100}}{{inventory|Leather Apron|1|no|100}}
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Spectacles|1|no|100}}{{inventory|Leather Apron|1|no|100}}
| skills = {{SkillID to name|Tinkering_GadgetInspector}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_Tinker2}} </br>{{SkillID to name|Tinkering_Tinker3}}
| skills = {{SkillID to name|Tinkering_GadgetInspector}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_Tinker2}} </br>{{SkillID to name|Tinkering_Tinker3}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| desc = Spectacles rest on =pronouns.possessive= pointy nose. =pronouns.Possessive= nails are caked with graphite, and reams of graph paper are splayed across =pronouns.possessive= desks.
| desc = Spectacles rest on =pronouns.possessive= pointy nose. =pronouns.Possessive= nails are caked with graphite, and reams of graph paper are splayed across =pronouns.possessive= desks.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.201.55
| gameversion = 2.0.201.60
}}
}}
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