Stinger (Paralyzing Venom): Difference between revisions
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(Added an Advancement table and and Advantages & Disadvantages section) |
(Added a toughness save column to the advancement table, and slightly reworded one of the advantages) |
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!Stinger Attack | !Stinger Attack | ||
!Paralysis Duration | !Paralysis Duration | ||
!Toughness Save | |||
|- | |- | ||
|1 | |1 | ||
|{{PV}}4 {{Heart}}1d3 | |{{PV}}4 {{Heart}}1d3 | ||
|1d2 + 1 rounds | |1d2 + 1 rounds | ||
|15 | |||
|- | |- | ||
|2 | |2 | ||
|{{PV}}4 {{Heart}}1d4 | |{{PV}}4 {{Heart}}1d4 | ||
|1d2 + 1 rounds | |1d2 + 1 rounds | ||
|16 | |||
|- | |- | ||
|3 | |3 | ||
|{{PV}}5 {{Heart}}1d4 | |{{PV}}5 {{Heart}}1d4 | ||
|1d3 + 1 rounds | |1d3 + 1 rounds | ||
|17 | |||
|- | |- | ||
|4 | |4 | ||
|{{PV}}5 {{Heart}}1d5 | |{{PV}}5 {{Heart}}1d5 | ||
|1d3 + 1 rounds | |1d3 + 1 rounds | ||
|18 | |||
|- | |- | ||
|5 | |5 | ||
|{{PV}}6 {{Heart}}1d5 | |{{PV}}6 {{Heart}}1d5 | ||
|1d4 + 1 rounds | |1d4 + 1 rounds | ||
|19 | |||
|- | |- | ||
|6 | |6 | ||
|{{PV}}6 {{Heart}}1d6 | |{{PV}}6 {{Heart}}1d6 | ||
|1d4 + 1 rounds | |1d4 + 1 rounds | ||
|20 | |||
|- | |- | ||
|7 | |7 | ||
|{{PV}}7 {{Heart}}1d6 | |{{PV}}7 {{Heart}}1d6 | ||
|1d5 + 1 rounds | |1d5 + 1 rounds | ||
|21 | |||
|- | |- | ||
|8 | |8 | ||
|{{PV}}7 {{Heart}}1d7 | |{{PV}}7 {{Heart}}1d7 | ||
|1d5 + 2 rounds | |1d5 + 2 rounds | ||
|22 | |||
|- | |- | ||
|9 | |9 | ||
|{{PV}}8 {{Heart}}1d7 | |{{PV}}8 {{Heart}}1d7 | ||
|1d5 + 2 rounds | |1d5 + 2 rounds | ||
|23 | |||
|- | |- | ||
| 10 | | 10 | ||
|{{PV}}8 {{Heart}}1d8 | |{{PV}}8 {{Heart}}1d8 | ||
|1d5 + 3 rounds | |1d5 + 3 rounds | ||
|24 | |||
|} | |} | ||
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=== Advantages === | === Advantages === | ||
* Grants a "free" attack each round in melee, assuming that the stinger is off cooldown. | * Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown. | ||
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways. | * Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways. | ||
* Synergizes extremely well with builds focused on making multiple attacks per round. | * Synergizes extremely well with builds focused on making multiple attacks per round. |