Forcefield: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|forcefield}} | | title = {{Qud text|forcefield}} | ||
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| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | | desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | ||
| categories = Walls | | categories = Walls | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 16:30, 28 November 2020
forcefield
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Acid Res: 0 Elec Res: 50 Cold Res: 50 Heat Res: 0 | |
Character
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░ |
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ID?
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Forcefield |
Tier
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6 |
Spawns in
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Extra info:
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Infobox data from game version 2.0.201.53
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forcefield
Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
This article looks like it has no description. You can write a bit about Forcefield by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Forcefield by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Forcefield by editing it. Remove this template once a description is added.