High-powered magnet: Difference between revisions
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Trashmonks (talk | contribs) |
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| tilecolors = cW | | tilecolors = cW | ||
| renderstr = ♀ | | renderstr = ♀ | ||
| extra = {{Extra info|empsensitive = yes}} | |||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| desc = Iron fragments mottle its cankered surfaces. | | desc = Iron fragments mottle its cankered surfaces. | ||
| categories = Items | | categories = Items | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.114 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 20:16, 3 October 2021
high-powered magnet
5 lbs. Weight | |
Complexity
|
0 |
---|---|
Tier
|
6 |
<0056> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♀ |
ID?
|
High-Powered Magnet |
Extra Info: | |
Infobox data from game version 2.0.201.114
|
high-powered magnet
Iron fragments mottle its cankered surfaces.
When applied to an item which:
- Is made of metal
- Weighs less than or equal to 100#
- Does not have gesticulating
- Can be unequipped
- Has been modded less than 3 times
A high-powered magnet will "magnetize" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.