Reprogrammable recoiler: Difference between revisions
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The {{name}} teleports the player to a particular programmed location when used. The {{name}} can be set to whatever location the player chooses. This can be done by selecting the '''imprint''' action. Imprinting a {{name}} requires 30,000 charge. This makes cells with smaller max charge to be unable to be used for imprinting. {{favilink|thermoelectric cell|plural}}, {{favilink|biodynamic cell|plural}}, {{favilink|nuclear cell|plural}}, and {{favilink|antimatter cell|plural}} are the only cells that can hold this amount of charge. The {{name}} can be reprogrammed to a new location at will for this same energy cost. | |||
Once programmed, the {{name}} consumes only 2,500 energy when activated (similar to all other recoilers). To transport the player, the {{name}} must be activated and a properly charged [[Energy Cells|energy cell]] must be installed. It cannot be used when in combat or while hostile enemies are nearby. | |||
{{name|plural}} can be found as random loot in the world. | |||
''For more information about recoilers, refer to the [[recoiler]] page.'' | |||
== Tips == | |||
{{Opinion}} | |||
* Recoilers are a handy means of travelling to different locations in the [[world map|world]] without the risk of getting [[lost]]. | |||
* The recoiler's destination can make for a good storage site for loot that the player doesn't want to carry around with them, since that location can be returned to at will. |
Revision as of 18:29, 9 November 2020
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
1 lb. Weight | |
Charge per Use
|
2500 |
---|---|
Charge Used For
|
Teleportation |
Imprint Cost?
|
30000 |
Complexity
|
6 |
Tier
|
6 |
<12346> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♦ |
ID?
|
Reprogrammable Recoiler |
Extra Info: |
A small crystalline disk with a recessed button on top.
The reprogrammable recoiler teleports the player to a particular programmed location when used. The reprogrammable recoiler can be set to whatever location the player chooses. This can be done by selecting the imprint action. Imprinting a reprogrammable recoiler requires 30,000 charge. This makes cells with smaller max charge to be unable to be used for imprinting. thermoelectric cells, biodynamic cells, nuclear cells, and antimatter cells are the only cells that can hold this amount of charge. The reprogrammable recoiler can be reprogrammed to a new location at will for this same energy cost.
Once programmed, the reprogrammable recoiler consumes only 2,500 energy when activated (similar to all other recoilers). To transport the player, the reprogrammable recoiler must be activated and a properly charged energy cell must be installed. It cannot be used when in combat or while hostile enemies are nearby.
reprogrammable recoilers can be found as random loot in the world.
For more information about recoilers, refer to the recoiler page.