Scoped: Difference between revisions
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(Created page with "{{stub}}Category:Firearm ModsCategory:Mods{{mod | title= scoped | id= ModScoped | rarity=C |mintier=2 | tinkerable=yes | tinkertier=1 | value = 1.1 | desc=&CScoped...") |
(short blurb. what's aim variance???) |
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Line 8: | Line 8: | ||
| value = 1.1 | | value = 1.1 | ||
| desc=&CScoped: This weapon has increased accuracy.}} | | desc=&CScoped: This weapon has increased accuracy.}} | ||
When an missile weapon has '''scoped''', the variance of aim is decreased by 4. Having this mod on an unidentified artifact also increases the difficulty and complexity of identifying the object by 1. |
Revision as of 02:32, 14 July 2019
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
scoped
Minimum item tier
|
2 |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
ID
|
ModScoped |
Scoped: This weapon has increased accuracy. |
When an missile weapon has scoped, the variance of aim is decreased by 4. Having this mod on an unidentified artifact also increases the difficulty and complexity of identifying the object by 1.