Data:EMP grenade mk II: Difference between revisions
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A {{name}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, causes an | A {{name}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, causes an EMP in the area where it lands, disabling [[EMP sensitive]] objects and creatures. | ||
They are the second-strongest of the three EMP grenades. | They are the second-strongest of the three EMP grenades, doubling the range of the mk1 with a radius of 4 on the EMP field, and apply [[Pulsed]] for a duration ranging from seven to nine turns(2d2+5).<ref><code>ObjectBlueprints.XML</code> {{name}}, or <code>EMPgrenade2</code></ref> | ||
==See Also== | ==See Also== |
Revision as of 10:07, 13 September 2021
EMP grenade mk II
Complexity
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1 |
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Tier
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1 |
<001> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Character
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δ |
ID?
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EMPGrenade2 |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.201.114
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EMP grenade mk II
A surprisingly heavy, egg-shaped, translucent grenade.
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
A EMP grenade mk II is a thrown weapon which, when thrown, causes an EMP in the area where it lands, disabling EMP sensitive objects and creatures.
They are the second-strongest of the three EMP grenades, doubling the range of the mk1 with a radius of 4 on the EMP field, and apply Pulsed for a duration ranging from seven to nine turns(2d2+5).[1]
See Also
- ↑
ObjectBlueprints.XML
EMP grenade mk II, orEMPgrenade2