Data:Beak: Difference between revisions
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| wornon = Face | | wornon = Face | ||
| desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others. | | desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others. | ||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 100 | |||
Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}} | |||
| categories = Mutated Natural Weapons | | categories = Mutated Natural Weapons | ||
| gameversion = 2.0.201.114 | | gameversion = 2.0.201.114 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 20:33, 31 August 2021
beak
Skill Used
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---|---|
Character
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* |
ID?
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Beak |
Worn On
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Face |
Extra Info: | |
Infobox data from game version 2.0.201.114
|
beak
Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
Strength Bonus Cap: 100
Weapon Class: Short Blades (causes bleeding on critical hit)