Geomagnetic disc: Difference between revisions
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{{Missing info|How much charge is consumed per throw? Is more charge used if the disc bounces}} | {{Missing info|How much charge is consumed per throw? Is more charge used if the disc bounces}} | ||
A {{Name}} is an [[artifact]] which acts as a [[:Category:Thrown Weapons|thrown weapon]] with several unique properties. | A {{Name}} is an [[artifact]] which acts as a powerful [[:Category:Thrown Weapons|thrown weapon]] with several unique properties. | ||
{{Name|plural}} must be [[energy|powered]] in order to function, and thus require either an [[Energy Cells|energy cell]] or to be supplied power via the [[Jacked]] item modification. Throwing a disc without power will cause it to behave as a low-tier throwing weapon, having a flat {{PV}}5 [[PV]] and dealing only {{Heart}}1 damage. | {{Name|plural}} must be [[energy|powered]] in order to function, and thus require either an [[Energy Cells|energy cell]] or to be supplied power via the [[Jacked]] item modification. Throwing a disc without power will cause it to behave as a low-tier throwing weapon, having a flat {{PV}}5 [[PV]] and dealing only {{Heart}}1 damage. | ||
When a powered {{name}} is thrown, it will instantly travel to its target with no throw variance, regardless of distance. This means a disc cannot miss due to throw variance, | ==Properties When Powered== | ||
===Throwing and Returning=== | |||
When a powered {{name}} is thrown, it will instantly travel to its target with no throw variance, regardless of distance. This means a disc cannot miss due to throw variance. However, normal accuracy calculations still apply, meaning that the target has a chance to dodge the attack with their {{DV}}[[DV]]. | |||
After being thrown at a valid target, a disc will return to its thrower, automatically re-equipping itself in the thrown weapon slot. If | After being thrown at a valid target, a disc will return to its thrower, automatically re-equipping itself in the thrown weapon slot. If a disc is not thrown at a valid target, either due to incompatible [[phase]] states or due to not being thrown at a target at all, it will travel to its destination and fall to the ground as a normal thrown item would, even if powered. | ||
===Bouncing=== | |||
Powered {{name|plural}} additionally have the ability to bounce between multiple targets when thrown. After hitting its initial target, a thrown disc will bounce and hit an additional 5 enemies, randomly targeting any valid creature that is currently engaged in combat with the thrower. | |||
Creatures can also be targeted for a bounce more than once if there are less than 5 targets; this even applies if there is only 1 valid target, causing them to be hit by the initial throw as well as all 5 bounces | |||
Throwing a disc at a creature that isn't currently engaged in combat with the thrower will cause the disc not to bounce, only dealing damage once before returning. | |||
===Vibro=== | |||
Finally, powered {{name|plural}} act as [[vibro weapons]] when thrown, meaning their {{PV}}PV value is equivalent to the {{AV}}[[AV]] of whatever they hit.{{Code Reference|class=GeomagneticDisc}} | Finally, powered {{name|plural}} act as [[vibro weapons]] when thrown, meaning their {{PV}}PV value is equivalent to the {{AV}}[[AV]] of whatever they hit.{{Code Reference|class=GeomagneticDisc}} | ||
If | If a {{name}} is used as a melee weapon, it acts only as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' [[cudgel]] weapon.{{Code Reference|class=Combat|method=FireEvent|case=MeleeAttackWithWeapon}} | ||
== References == | == References == |