Electromagnetic Pulse: Difference between revisions

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| desc = You generate an electromagnetic pulse that disables nearby artifacts and machines.
| desc = You generate an electromagnetic pulse that disables nearby artifacts and machines.


Cooldown: 200 rounds\nDuration: (4 + Level * 2) - (13 + Level * 2) rounds\nArea: (radius*2 +1)x(radius*2 +1) centered around yourself
Area: &C(level based)&y centered around yourself\nDuration: &C(level based)&y - &C(level based)&y rounds\nCooldown: 200 rounds
| realitydistort =no
| realitydistort =no
}}
}}
'''Electromagnetic Pulse''' is a physical mutation that grants the "Emit Pulse" ability, which disables any [[Properties#EMP Sensitive|EMP sensitive]] objects caught within it's radius (such as artifacts and robots), as well as any EMP sensitive items being carried or wielded by any creatures caught within the radius. This ability, when used by a player, does not affect any items they are carrying.
== Formulas ==
The following formula is used to determine duration based on mutation level.
{| class="wikitable"
! Duration (Minimum)
|{{simple formula | 4 + Level * 2) }}
|-
! Duration (Maximum)
|{{simple formula | (13 + Level * 2) }}
|}
Radius is not determined by a formula. Instead, it is determined based on certain mutation level thresholds:
{| class="wikitable"
! If Level < 5
|{{simple formula | 2 (5x5 }}
|-
! If 5 < Level < 9
|{{simple formula | 5 (11x11) }}
|-
! If Level ≥ 9
|{{simple formula | 9 (19x19) }}
|}


== Advancement Table ==
== Advancement Table ==
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===Advantages===
===Advantages===
* Can disable robots for a good amount of time at higher levels, allowing its users an easy escape or free hits.
* Can disable robots for a good amount of time at higher levels, allowing its users an easy escape or free hits.
* Will not affect artifacts carried or worn by its user.
* Has a fairly large radius at higher levels, allowing its users to affect large numbers of enemies at a time.
* Has a fairly large radius at higher levels, allowing its users to affect large numbers of enemies at a time.
* Has a fairly low cost at character generation.
* Has a fairly low cost at character generation.