High-powered magnet: Difference between revisions
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(note: items with 3 mods cannot be magnetized) |
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* Can be unequipped | * Can be unequipped | ||
* Has been modded less than 3 times | * Has been modded less than 3 times | ||
A {{Name}} will "[[magnetize]]" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods. | A {{Name}} will "[[magnetized|magnetize]]" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods. |
Revision as of 03:25, 22 November 2019
high-powered magnet
5 lbs. Weight | |
Complexity
|
0 |
---|---|
Tier
|
6 |
<0056> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♀ |
ID?
|
High-Powered Magnet |
high-powered magnet
Iron fragments mottle its cankered surfaces.
When applied to an item which:
- Is made of metal
- Weighs less than or equal to 100#
- Does not have gesticulating
- Can be unequipped
- Has been modded less than 3 times
A high-powered magnet will "magnetize" them, allowing them to be equipped in the "Floating nearby" equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.