Penetrating radar: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}penetrating radar{{)}}}}}} | ||
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Compute power on the local lattice increases this item's range.{{)}}}} | Compute power on the local lattice increases this item's range.{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
<!-- END QBE -->The range can be further increased based on available [[compute power]]. | <!-- END QBE -->The range can be further increased based on available [[compute power]]. | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 16:27, 28 November 2020
penetrating radar
0 lbs. Weight | |
Complexity
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6 |
---|---|
Character
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ç |
ID?
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PenetratingRadar |
Infobox data from game version 2.0.201.53
|
The range can be further increased based on available compute power.