Reprogrammable recoiler: Difference between revisions
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{{Item | {{Item | ||
| title = {{Qud text|reprogrammable recoiler}} | | title = {{Qud text|reprogrammable recoiler}} | ||
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| overrideimages = {{altimage start}}{{altimage | reprogrammable recoiler identified.png | type = identified}}{{altimage | reprogrammable recoiler unidentified.png | type = unidentified}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | reprogrammable recoiler identified.png | type = identified}}{{altimage | reprogrammable recoiler unidentified.png | type = unidentified}}{{altimage end}} | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 210 | | commerce = 210 | ||
| chargeused = 2500 | | chargeused = 2500 | ||
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| desc = A small crystalline disk with a recessed button on top. | | desc = A small crystalline disk with a recessed button on top. | ||
| categories = Recoilers | | categories = Recoilers | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
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Revision as of 16:23, 28 November 2020
1 lb. Weight | |
Charge per Use
|
2500 |
---|---|
Charge Used For
|
Teleportation |
Imprint Cost?
|
30000 |
Complexity
|
6 |
Tier
|
6 |
<12346> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
♦ |
ID?
|
Reprogrammable Recoiler |
Extra Info: | |
Infobox data from game version 2.0.201.53
|
A small crystalline disk with a recessed button on top.
The reprogrammable recoiler teleports the player to a particular programmed location when used. The reprogrammable recoiler can be set to whatever location the player chooses. This can be done by selecting the imprint action. Imprinting a reprogrammable recoiler requires 30,000 charge. This makes cells with smaller max charge to be unable to be used for imprinting. thermoelectric cells, biodynamic cells, nuclear cells, and antimatter cells are the only cells that can hold this amount of charge. The reprogrammable recoiler can be reprogrammed to a new location at will for this same energy cost.
Once programmed, the reprogrammable recoiler consumes only 2,500 energy when activated (similar to all other recoilers). To transport the player, the reprogrammable recoiler must be activated and a properly charged energy cell must be installed. It cannot be used when in combat or while hostile enemies are nearby.
reprogrammable recoilers can be found as random loot in the world.
For more information about recoilers, refer to the recoiler page.