Transmute into gem: Difference between revisions
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(updated based on review of RelicGenerator code) |
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Anything struck with a weapon with this mod has a 0. | Anything struck with a weapon with this mod has a 0.4%-3.2% chance of being turned into a random [[gemstone]]. This chance is rolled every time the target is hit, and will also instantly kill or destroy the target when it transmutes it into a gemstone. <ref><code>XRL.World.Parts.ModTranmuteOnHit</code><br> <code>XRL.World.RelicGenerator</code></ref> | ||
This mod can only be found on randomly generated [[Relic]] weapons. The exact percent chance is calculated based on the weapon's tier. Each hit has a '''(Tier × 0.4)%''' chance to transmute the target into a gemstone. | |||
If the player becomes a gemstone through this method, they will receive this death message: | If the player becomes a gemstone through this method, they will receive this death message: | ||
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You were transmuted into a (random gemstone).}} | You were transmuted into a (random gemstone).}} | ||
== References == | |||
<references /> |
Revision as of 19:28, 2 September 2019
The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors. |
The subject of this article or section has no official name presented in-game. As a result, a name for it was chosen at the discretion of wiki editors.
Transmute On Hit
Category
|
Melee Weapon |
---|---|
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.0 |
ID
|
ModTransmuteOnHit |
Small chance to transmute the attacked creature into a gemstone on hit |
Anything struck with a weapon with this mod has a 0.4%-3.2% chance of being turned into a random gemstone. This chance is rolled every time the target is hit, and will also instantly kill or destroy the target when it transmutes it into a gemstone. [1]
This mod can only be found on randomly generated Relic weapons. The exact percent chance is calculated based on the weapon's tier. Each hit has a (Tier × 0.4)% chance to transmute the target into a gemstone.
If the player becomes a gemstone through this method, they will receive this death message:
You died. |
References
- ↑
XRL.World.Parts.ModTranmuteOnHit
XRL.World.RelicGenerator